The Witch Image

"Magic is the thread that weaves nature and life together."
— Talia Moonglow, Keeper of the Crescent Circle

Description

The Witch is a practitioner of ancient and arcane magic, deeply connected to nature and its mysteries. Wielding power through rituals, potions, and spells, witches balance their roles as healers, protectors, and enigmatic figures. Whether serving as guides or avengers, witches are both feared and revered for their unique mastery of magic and natural lore.

Rooted in tradition and a thirst for knowledge, witches explore the harmony between magic and nature, uncovering forgotten rituals and protecting sacred places. Their motivations may vary, from altruistic protection to the pursuit of personal power, but their influence is undeniable.

Attribute Bonuses:

  • Two ability scores of your choice increase by +1.

Trinkets Table

Roll a d8 or choose one:

d8

Trinket

1

A crescent moon pendant carved from a mysterious stone.

2

A vial of glowing sap said to hold magical properties.

3

A small bag of enchanted herbs that emit a calming scent.

4

A bone charm engraved with protective runes.

5

A feather from a magical creature you once encountered.

6

A tattered book of riddles and rhymes, partially burned.

7

A single seed that glows faintly under moonlight.

8

A glass vial containing swirling, iridescent mist.

Using The Witch Background

This background is ideal for Druids, Sorcerers, or Wizards who thrive in exploration, magical discovery, and moral complexity. Witches excel in campaigns centered on ancient mysteries, natural balance, and arcane intrigue. Whether safeguarding a sacred grove, hunting for rare ingredients, or unraveling the secrets of forgotten spells, witches bring an aura of mysticism and wonder to any adventure.

 
Skill Proficiencies:
  • Arcana: To understand and harness magical energy.
  • Nature: For identifying plants, creatures, and natural phenomena.
Tool Proficiencies:
  • Herbalism Kit: To craft potions and remedies.
  • One type of artisan’s tools (choose from Alchemist's Supplies, Cook's Utensils, or Calligrapher's Supplies).
Languages:
  • Common
  • One additional language, often tied to magical or ancient cultures.
Equipment:
  • A set of common clothes.
  • An herbalism kit.
  • A spellbook (if you are a spellcaster) or a journal containing notes about magical studies and herbal recipes.
  • A small pouch containing 10 gold pieces.
 
The Witch Experience

Your extensive study of magic and nature grants you unique insights:

d8 The Witch Experience
1 You were saved by a magical creature and vowed to honor it.
2 A rare herb or ingredient became the focus of your studies.
3 A powerful mentor guided you in the arcane arts before vanishing.
4 You protected a village from dark magic, becoming its guardian.
5 You uncovered an ancient spellbook filled with forbidden knowledge.
6 You seek to uncover the truth about your magical ancestry.
7 A curse afflicts you, driving your pursuit of magical remedies.
8 You became the keeper of a sacred grove or mystical location.
 
Feature: Witch's Lore

Your extensive study of magic and nature grants you unique insights:

  • Arcane Knowledge: Add your proficiency bonus to any Intelligence (Arcana) or Intelligence (Nature) checks you make.
  • Mystical Network: Gain access to a network of witches, sages, and magical practitioners. When seeking knowledge or assistance related to magic or nature, you have advantage on Charisma checks when interacting with these individuals.
 
Suggested Characteristics

Witches come from a variety of backgrounds, each shaping their personalities, motivations, and values. Consider the following traits when developing your character:

d4 Personality Trait
1 I have a deep reverence for nature and all its creatures.
2 I collect oddities and curiosities, believing they hold the key to hidden knowledge.
3 I speak in riddles and metaphors, often confusing those who don’t understand my ways.
4 I am fiercely protective of my secrets, as they are part of my power.
d4 Ideal
1 Knowledge: Knowledge is the key to power; I must learn as much as I can about the world. (Neutral)
2 Balance: Magic should be used to maintain balance in nature, not disrupt it. (Good)
3 Independence: I will never rely on others to achieve my goals; I am a master of my own fate. (Chaotic)
4 Fear: My power should inspire respect and fear; I will not be a victim of ignorance. (Evil)
d4 Bond
1 I owe my life to a magical creature that saved me when I was in danger.
2 I am searching for a rare herb or ingredient to complete a potent potion or spell.
3 I seek to uncover the truth behind my ancestry and the origins of my magical powers.
4 I am protecting a village that has been plagued by dark magic and malevolent forces.
d4 Flaw
1 My obsession with knowledge sometimes leads me to ignore the consequences of my actions.
2 I can be overly cautious, making me slow to trust others and form alliances.
3 I often take risks to test the limits of my powers, which can endanger myself and those around me.
4 My fear of persecution makes me secretive, causing me to miss out on potential friendships and alliances.
 
 
Contacts

Witch Contacts

Your magical practice has forged connections within the mystical and natural world:

  • A mentor who taught you the arcane arts and serves as a guide.
  • A druid or nature spirit that aids in your connection to the natural world.
  • An alchemist who trades rare ingredients and potions with you.
  • A village elder who relies on your wisdom and magical abilities.
 

Previous Versions

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The Witch Image

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