
"Magic is a tool, not a toy; its misuse must be punished."
— Kalthar Veylan, Veteran Witch Hunter
Description
Witch Hunters are relentless seekers of justice, trained to detect and eliminate those who misuse forbidden or dark magic. As a Witch Hunter, you possess a deep understanding of arcane lore and the tools to combat magical threats. Your expertise makes you a figure of both fear and respect, operating in the shadows to confront rogue spellcasters, malevolent entities, and dark rituals.
Driven by vengeance, duty, or an unyielding sense of justice, you walk a path fraught with moral complexity. Your ability to uncover arcane dangers and confront supernatural foes makes you an indispensable ally, even as your methods spark debate among companions and adversaries alike.
Attribute Bonuses:
- One ability score of your choice increases by +1.
- Skill Proficiencies:
- Investigation: To uncover magical threats and hidden dangers.
- Religion: For understanding rituals, arcane practices, and divine influence.
- Tool Proficiencies:
- Alchemist’s Supplies: To craft potions and counter-magical remedies.
- One gaming set of your choice.
- Languages:
- Common
- One additional language, often tied to magical cultures or arcane studies.
- Equipment:
- A set of medium armor (your choice).
- A crossbow and a simple weapon (your choice).
- An alchemist’s kit containing herbs, potions, and components for witch-hunting endeavors.
- A prayer book or grimoire filled with notes on magical beings, rituals, and counter-spells.
- A small pouch containing 10 gold pieces.
Your specialized training grants you unique abilities:
- Hunter’s Instincts: Gain advantage on Wisdom (Perception) and Intelligence (Investigation) checks to identify magical effects, illusions, or hidden spellcasters.
- Arcane Resistance: Add your proficiency bonus to saving throws against being charmed or frightened and gain proficiency in saving throws against spells and magical effects.
- Witch’s Bane: Add your proficiency bonus to damage rolls against creatures that have cast a spell within the last 24 hours. Additionally, you can expend a spell slot to disrupt a spell being cast within 30 feet. The target must make a Constitution saving throw against your spell save DC; on a failed save, the spell is disrupted.
d8 | Witch Hunter Experience |
---|---|
1 | You thwarted a dark ritual that would have unleashed devastation. |
2 | A rogue mage’s actions caused a tragedy that shaped your mission. |
3 | A mentor taught you the secrets of witch-hunting before vanishing. |
4 | You eliminated a powerful entity, but its followers still seek vengeance. |
5 | A cursed artifact you destroyed left a lasting mark on you. |
6 | You infiltrated a cult, dismantling it from within. |
7 | A vision or prophecy set you on your path, guiding your actions. |
8 | You carry an artifact tied to your first hunt, its power both a boon and a burden. |
Your specialized training grants you unique abilities:
- Hunter’s Instincts: Gain advantage on Wisdom (Perception) and Intelligence (Investigation) checks to identify magical effects, illusions, or hidden spellcasters.
- Arcane Resistance: Add your proficiency bonus to saving throws against being charmed or frightened and gain proficiency in saving throws against spells and magical effects.
- Witch’s Bane: Add your proficiency bonus to damage rolls against creatures that have cast a spell within the last 24 hours. Additionally, you can expend a spell slot to disrupt a spell being cast within 30 feet. The target must make a Constitution saving throw against your spell save DC; on a failed save, the spell is disrupted.
Suggested Characteristics
d2 | Personality Trait |
---|---|
1 | I have a collection of small charms or tokens from my defeated foes, each serving as a reminder of my purpose and the darkness I have faced. |
2 | I keep a detailed journal of my hunts, noting down magical encounters, techniques, and spells I have observed or countered. |
d2 | Ideal |
---|---|
1 | Justice: I seek to bring balance to the world by eliminating those who abuse magic. (Lawful) |
2 | Knowledge: Understanding the arcane and its pitfalls is crucial for my work; I strive to learn all I can about magic. (Neutral) |
d2 | Bond |
---|---|
1 | I have a mentor or figure from my past who guided me on my path; I feel a deep loyalty to their teachings and seek to honor them with my actions. |
2 | I hunt for a specific individual or group that wronged me or someone I loved, and I will stop at nothing to see them brought to justice. |
d2 | Flaw |
---|---|
1 | My obsession with hunting magic users often blinds me to the bigger picture; I can be single-minded in my pursuits. |
2 | I struggle with the consequences of my actions, sometimes feeling that my work makes me as monstrous as the creatures I hunt. |
Contacts
Witch Hunter Contacts
Your role has forged alliances and rivalries with various individuals:
- A cleric or sage who aids in identifying arcane threats.
- A fellow Witch Hunter who acts as both rival and ally.
- An alchemist who supplies rare components and remedies.
- A village elder or noble who values your expertise in arcane matters.
Previous Versions
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1/24/2025 4:36:34 PM
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Coming Soon
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