You have developed vast knowledge of plants and fauna related to poisons or medical practice. The cause could be anything from occupation, hobby, or obsession. Whatever the case, your experience with plants and herbs can assist many who suffer from illness or injury, or to cause harm in individuals with poisons. Many of similar background often carry small pouches to hold their ingredients, or carry large packs filled with herbalist or alchemical tools.
Due to your lengthy history and knowledge of medicines and poisons, you have a keen eye for various useful plants and herbs that can prove to be significantly helpful in providing aid or ailment. If you frequent an area often enough, it can be deemed that you have extensive knowledge of the native flora, and can easily distinguish different plants from eachother, to be used in potions, ointments poisons, or other purposes.
You can cast "commune with nature" once with this background, and must take a long rest to cast it again.
Additionally, you may roll survival checks with advantage when searching for medicinals or poisons; (Plants and Herbs), as well as doubling the harvest for plants and herbs you find.
- Skill Proficiencies: Gain proficiency with one of the following skills, Survival, Nature, Medicine.
- Tool Proficiencies: Gain proficiency with the Herbalism Kit if you don't already have it.
- Equipment: An ingredient pouch, a trowel, a dagger, a herbalism kit or alchemist supplies, and a botanical.
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