You came of age outdoors, far from settled lands. Your home was a small village along the Spine of the World. There are wonders in the wilderness— strange monsters, frozen wastelands, crumbling ruins of great halls once trod by giants— and you learned to fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild. What you know of the rest of the world is only what the few visitors and villagers have told you.
- Ability Scores: Dexterity, Constitution, Wisdom
- Feat: Magic Initiate (Druid) and Natural Assistance
- Skill Proficiencies: Stealth, Survival, and Perception
- Tool Proficiencies: Cartographer's Tools
- Languages: Dwarvish
- Equipment: Choose A or B: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler’s Clothes, 3 GP; or (B) 50 GP
Comments