You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild. You live in a house in the forest (For a description, see Woodland Home Showcase on Roblox, that was the inspiration for the cabin), with various small outposts scattered around. You live a relatively comfortable life, away from towns and people, surrounded by pristine, untouched nature. Your earliest memory is climbing the tallest tree in the forest and seeing nothing but trees, lakes, mountains, and fields as far as you could see, the faint glimmer of a vast ocean shining in the far distance. To this day, your little cabin still stands, awaiting your return from your adventure...
[This background was specifically designed for a Lythari Elf Ranger, but suits other races/classes just as well.]
Suggested Characteristics
d8 |
Personality Trait |
1
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I’m driven by a wanderlust that led me away from home.
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2
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I watch over my friends as if they were a litter of newborn pups.
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3
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I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.
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4
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I have a lesson for every situation, drawn from observing nature.
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5
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I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
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6
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I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
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7
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I feel far more comfortable around animals than people.
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8
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I was, in fact, raised by wolves.
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d6 |
Ideal |
1
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Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
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2
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Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
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3
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Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
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4
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Might. The strongest are meant to rule. (Evil)
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5
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Nature. The natural world is more important than all the constructs of civilization. (Neutral)
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6
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Glory. I must earn glory in battle, for myself and my clan. (Any)
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d6 |
Bond |
1
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My family, clan, or tribe is the most important thing in my life, even when they are far from me.
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2
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An injury to the unspoiled wilderness of my home is an injury to me.
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3
|
I will bring terrible wrath down on the evildoers who destroyed my homeland.
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4
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I am the last of my tribe, and it is up to me to ensure their names enter legend.
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5
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I suffer awful visions of a coming disaster and will do anything to prevent it.
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6
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It is my duty to provide children to sustain my tribe.
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d6 |
Flaw |
1
|
I am too enamored of ale, wine, and other intoxicants.
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2
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There’s no room for caution in a life lived to the fullest.
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3
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I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
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4
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I am slow to trust members of other races, tribes, and societies.
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5
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Violence is my answer to almost any challenge.
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6
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Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
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