Arcane Prisoner Image

You were once an inmate in a high-security containment facility, where researchers studied magical creatures. Whether you were imprisoned due to having an innate magical power or a curse, perhaps a dangerous artifact you possess, your captors saw you as a threat as well as a research opportunity. Life in the facility was harsh and filled with tests and restraints and endless surveillance. Now that you've escaped, the world outside is alien to you and freedom is as much a challenge as it is a gift. Those who first captured you may still be hunting you, and your time in confinement has left you scarred, resourceful, and determined to survive.

 
Skill Proficiencies: Choose two from among Arcana, Stealth, Deception, Athletics, Medicine, Religion
Tool Proficiencies: Thieves' Tools, and choose one from among Tinker’s Tools, Alchemist's Supplies, Calligrapher's Supplies, Painter's Supplies, as well as one kind of Gaming Set
Languages: Languages: Choose two additional languages of your choice, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment: Up to three trinkets from the facility, a set of common clothes, Thieves' Tools, one day of stolen rations, a small amount of stolen coins (15 GP)
 
Facility Trinkets
d100 Facility Trinkets
1 A locked leather-bound diary, entries including a sketch of your containment chamber and pressed flowers
2 A fountain pen that writes in disappearing ink
3 A silver locket with a portrait of your family and a hidden compartment inside
4 An ornate, wax-sealed green envelope from your dying father that you can't bring yourself to open
5 A metal manacle etched with containment runes that still hums faintly
6 A broken metal collar with your former inmate number in Elvish engraved on a riveted plate
7 A scrap of uniform cloth with a scrawled map of the facility's layout, including the sublevels, certain rooms marked ominously
8 A small whistle carved from bone, etched with ancient Sylvan glyphs
9 A ring of brass keys, the largest has a tag that says "Room 7", with a clay charm
10 A finger-sized vial of blood with a label indicating it’s yours, as well as an experimental formula
11 A silver ring engraved with a set of initials
12 A partially melted glass eye with a still glowing pupil
13 A preserved insect encased in amber
14 A small crystal jar, tightly sealed, with a jagged piece of a containment crystal still sparking faintly
15 A tiny clockwork bird missing its wings
16 A crystal lens that make magical auras visible that belonged to one of the researchers
17 A small wooden music box that plays an eerie, discordant tune
18 A glowing orb that emits faint whispers when touched
19 A severed fingertip, still twitching occasionally
20 A set of chipped iron surgical tools, etched with runes and stained with dried blood
21 A severed lock of hair that shifts color under certain moonlight, tied with a red string
22 A charred fragment of a laboratory blueprint
23 A hollowed-out molar with a tiny vial, labelled with a formula to suppress magic, filled with a roiling liquid
24 A string of religious beads, each bead glowing faintly in sequence
25 A shard of stained glass that catches the light in strange ways, taken from the window of the head doctor's office
26 A small tuning fork that rings a strange tone when struck
27 A broken glass syringe with a layer of viscous liquid
28 A feather, dulled and frayed, that radiates warmth when held
29 A wooden carving of a beast
30 An incomplete deck of faded cards, one card missing
31 A badge with the name of a guard and the insignia of the facility
32 A piece of chainmail with magical wards
33 A mummified tentacle, still perfectly intact
34 A broken magical focus
35 A cracked handheld mirror, each shard reflects different distant locations
36 A strip of fabric from a lab coat, stained with ichor, with the facility’s insignia stitched into the fabric
37 A pouch with a handful of old glass marbles
38 A metallic disk that vibrates near magic
39 A pair of leather gloves, worn down from long use, that smell faintly of ozone
40 A torn page from a medical journal
41 A piece of cracked glass from a magical remote viewing device
42 A jar containing preserved eyeballs
43 A straitjacket with containment runes and leather restraints
44 A painted wooden puzzle box
45 A tin containing glowing fungi
46 A palm-sized crystal of preserved magical essence
47 A preserved dragon scale wrapped in red silk
48 An ornate urn of ashes, engraved with "Subject #43" in Elvish
49 A cracked, bloody guard's helmet
50 A shard of a magical barrier
51 An iron clamp used in containment procedures
52 A toy soldier, made of wood with chipped paint
53 A delicately painted porcelain doll with faded, fraying clothes
54 A stuffed animal with button eyes and a green velvet ribbon around its neck
55 A bundle of inmate records with the letterhead of the facility
56 A book of the facility's rules and regulations with a cracked spine
57 A crumpled notebook page that reads "GET OUT OF MY HEAD" repeatedly
58 A small, dried up heart wrapped in cloth
59 An empty birdcage with a broken door
60 A piece of a wall with strange markings
61 A crude, hand-carved soap figurine of a human with no face
62 A scrap of parchment with an unfinished letter in a shaky hand
63 A piece of string tied in a complicated knot
64 A piece of a padded cell wall
65 A toothbrush with frayed bristles
66 A leather-bound album of old, black-and-white photographs
67 A box of broken oil pastels
68 A patient chart written in Elvish
69 A torn photograph of your family with their faces scratched out
70 A bundle of bloodstained bandages
71 A small metal box with dried herbs and leaves
72 A tiny, intricately carved stone idol
73 A creased-up brochure for the facility, hand-drawn and painted
74 A pair of wire-rimmed glasses with cracked lenses
75 A broken gold pocket watch that ticks sporadically
76 A strip of torn blanket with a strange, repeating pattern drawn on it
77 A tin of mismatched buttons, each one unique
78 A half-empty crystal bottle of jasmine perfume
79 A bundle of twigs tied into a crude idol with string
80 A folded piece of paper with a series of numbers written on it
81 A cracked leather strap with faint bloodstains
82 A tiny observation mirror once mounted in a cell
83 A snapped chain link
84 A corked vial with tissue samples, labeled "Sample FE-071"
85 A scalpel with the insignia for the facility engraved on the handle
86 A spool of thread used in stitching wounds
87 A pocket-sized notebook listing observations on your abilities, a researcher’s name embossed on the cover
88 A pair of metal goggles with glass lenses tinted with magical residue
89 An iron band once locked onto a larger restraint device, bent as though forced open
90 A torn wristband stamped with a brief description of your "condition"
91 A piece of bandage soaked with faint traces of disinfectant
92 A cracked observation lens, clouded with age and magical interference
93 A rubber-tipped shock nightstick, crudely engraved with tally marks
94 A bottle of anesthetic, still sealed
95 A staff identification tag for a researcher from the facility
96 A pair of surgical tweezers, stained with a metallic sheen
97 A golden wristwatch with a broken strap
98 A sealed folder stamped with "CONFIDENTIAL"
99 A silver flask engraved with the initials of its former owner
100 A cleaning staff's standard-issue utility knife
 
Feature: Prisoner’s Instinct

You've learned how to survive confinement and evade attention. You gain advantage on checks to hide or to escape restraints, and you can memorize the layout of any area you've spent at least 1 hour observing. Additionally, you can find weak points in physical barriers, such as doors or walls, reducing the time it takes to break or bypass them.

 
Arcane Prisoner Image

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