You grew up in the isolated underwater city of Dreadmire, learning to survive both underwater on land. As you grew, you learned to survive the same way as the other inhabitants of the city.
- Ability Scores:
- Anguari Guided: Dexterity, Intelligence, Constitution
- Caimorin Guided: Constitution, Wisdom, Intelligence
- Colubrith Guided: Strength, Constitution, Dexterity
- Feat:
- Anguari Guided:
- Skilled - You gain proficiency in any combination of three skills or tools of your choice. You can take this feat more than once.
- Caimorin Guided:
- Magic Initiate - You gain two cantrips and one level 1 spell from the Cleric, Druid, or Wizard spell list, and can replace them with another spell of the same level from the same list when you gain a level. You choose Wisdom, Intelligence, or Charisma as your spellcasting modifier for these spells when you take this feat. You can cast these spells once per Long Rest without expending a spell slot, and can cast them again using spell slots.
This feat can be taken more than once, but you must choose a different spell list each time.
- Colubrith Guided:
Tough - When you first gain this Origin feat, your Hit Point maximum increases by twice your character level. Thereafter, your Hit Point maximum increases by 2 each time you level up.
- Skill Proficiencies: Anguari Guided: History and Sleight of Hand
Caimorin Guided: Arcana and Insight
Colubrith Guided: Athletics and Acrobatics
- Tool Proficiencies: Anguari Guided: Tinker's Tools
Caimorin Guided: Calligrapher's Tools
Colubrith Guided: Smith's Tools
- Languages:
- Primordial
- Common
- Equipment: Choose A or B: (A) A set of Artisan's Tools matching those chosen above, a set of underwater clothes (light, thin, and fast-drying for land and insulated for the cold water), a pouch containing 15 GP; or (B) 50 GP
Feature: Underwater Environment
You are adapted to amphibious life. You can breather both water and air and have a swim speed equal to your walking speed.
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