
You grew up in the jungle metropolis of Zaraviya, learning to survive in a dangerous tropical climate. As you got older, you took a particular liking to a specific trade in the city, becoming a Vulpin apprentice and eventually mastering your craft. Ability Scores: Charisma, Intelligence, Dexterity Feat: Magic Initiate (Wizard)
- Ability Scores: Charisma, Intelligence, Dexterity
- Feat: Magic Initiate (Wizard)
- Skill Proficiencies: Persuasion and Deception
- Tool Proficiencies: Weaver's Tools or Calligrapher's Tools
- Equipment: Choose A or B: (A) A set of Artisan's Tools matching those chosen above, a set of jungle clothes (light, thin, and fast-drying for tropical weather), a signet ring with fire on it, a pouch containing 15 GP; or (B) 50 GP
Feature: Merchant Favor
Your training in the Vulpin trade has honed your ability to sway opinions and strike favorable deals. You have a strong reputation among merchants, artisans, and trade guilds in Zaraviya You can usually find a local craftsman, trader, or noble who is willing to offer you lodging, minor supplies, or useful information, provided you haven’t wronged them in the past.
Suggested Characteristics
Personality Traits (d8)
- I always have a smooth compliment or a clever quip ready.
- Every problem has a solution—you just have to find the right angle.
- I treat every interaction like a business deal, even friendships.
- I can talk my way out of (or into) almost anything.
- I take pride in my craft and judge others by the quality of their work.
- I prefer subtlety over brute force; a well-placed word is sharper than any blade.
- I have a keen eye for detail and can’t resist pointing out flaws in craftsmanship.
- No matter the situation, I try to appear confident and in control.
Bonds (d6)
- My mentor took a chance on me, and I refuse to let them down.
- I own a small but prized heirloom from my family’s trade—a finely woven tapestry, an ornate quill, or a beautifully cut gemstone.
- A past deal went wrong, and I owe someone a debt—financial or otherwise.
- My name means everything to me, and I aim to become one of the most respected artisans in Zaraviya.
- I lost a treasured creation of mine, and I am determined to recover it.
- My work is my passion, but I seek a greater purpose beyond mere profit.
Ideals (d6)
- Innovation. The world is always changing, and I strive to create something new. (Chaotic)
- Wealth. A shrewd deal and a heavy coin purse solve most problems. (Neutral)
- Loyalty. The bonds of business and friendship must be honored. (Lawful)
- Cunning. Life is a game, and the smartest player wins. (Any)
- Artistry. True value lies in beauty, expression, and craftsmanship. (Good)
- Power. Influence is the currency that matters most. (Evil)
Flaws (d6)
- I have trouble trusting others—I always assume there's a hidden agenda.
- I can’t resist making a profit, even when I know I shouldn’t.
- My pride in my work sometimes makes me dismissive of others' skills.
- If a deal looks too good to be true, I’ll probably still take the risk.
- I tend to embellish stories about my accomplishments… just a little.
- I struggle to admit when I'm wrong, even when it's obvious.

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