A-EBR- Vulpin Apprentice Image

You grew up in the jungle metropolis of Zaraviya, learning to survive in a dangerous tropical climate. As you got older, you took a particular liking to a specific trade in the city, becoming a Vulpin apprentice and eventually mastering your craft. Ability Scores: Charisma, Intelligence, Dexterity Feat: Magic Initiate (Wizard)

 
Ability Scores: Charisma, Intelligence, Dexterity
Feat: Magic Initiate (Wizard)
 
Skill Proficiencies: Persuasion and Deception
Tool Proficiencies: Weaver's Tools or Calligrapher's Tools
Equipment: Choose A or B: (A) A set of Artisan's Tools matching those chosen above, a set of jungle clothes (light, thin, and fast-drying for tropical weather), a signet ring with fire on it, a pouch containing 15 GP; or (B) 50 GP
 
Feature: Merchant Favor

Your training in the Vulpin trade has honed your ability to sway opinions and strike favorable deals. You have a strong reputation among merchants, artisans, and trade guilds in Zaraviya You can usually find a local craftsman, trader, or noble who is willing to offer you lodging, minor supplies, or useful information, provided you haven’t wronged them in the past.

 
Suggested Characteristics

Personality Traits (d8)

  1. I always have a smooth compliment or a clever quip ready.
  2. Every problem has a solution—you just have to find the right angle.
  3. I treat every interaction like a business deal, even friendships.
  4. I can talk my way out of (or into) almost anything.
  5. I take pride in my craft and judge others by the quality of their work.
  6. I prefer subtlety over brute force; a well-placed word is sharper than any blade.
  7. I have a keen eye for detail and can’t resist pointing out flaws in craftsmanship.
  8. No matter the situation, I try to appear confident and in control.

Bonds (d6)

  1. My mentor took a chance on me, and I refuse to let them down.
  2. I own a small but prized heirloom from my family’s trade—a finely woven tapestry, an ornate quill, or a beautifully cut gemstone.
  3. A past deal went wrong, and I owe someone a debt—financial or otherwise.
  4. My name means everything to me, and I aim to become one of the most respected artisans in Zaraviya.
  5. I lost a treasured creation of mine, and I am determined to recover it.
  6. My work is my passion, but I seek a greater purpose beyond mere profit.

Ideals (d6)

  1. Innovation. The world is always changing, and I strive to create something new. (Chaotic)
  2. Wealth. A shrewd deal and a heavy coin purse solve most problems. (Neutral)
  3. Loyalty. The bonds of business and friendship must be honored. (Lawful)
  4. Cunning. Life is a game, and the smartest player wins. (Any)
  5. Artistry. True value lies in beauty, expression, and craftsmanship. (Good)
  6. Power. Influence is the currency that matters most. (Evil)

Flaws (d6)

  1. I have trouble trusting others—I always assume there's a hidden agenda.
  2. I can’t resist making a profit, even when I know I shouldn’t.
  3. My pride in my work sometimes makes me dismissive of others' skills.
  4. If a deal looks too good to be true, I’ll probably still take the risk.
  5. I tend to embellish stories about my accomplishments… just a little.
  6. I struggle to admit when I'm wrong, even when it's obvious.
 
A-EBR- Vulpin Apprentice Image

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