A-EBR- Mapach Apprentice Image

You grew up in the jungle metropolis of Zaraviya, learning to survive in a dangerous tropical climate. As you got older, you took a particular liking to a specific trade in the city, becoming a Mapach apprentice and eventually mastering your craft. Ability Scores: Dexterity, Intelligence, Strength Feat: Crafter

 
Ability Scores: Dexterity, Intelligence, Strength
Feat: Crafter
 
Skill Proficiencies: Investigation and Sleight of Hand
Tool Proficiencies: Tinker's Tools or Jeweler's Tools
Equipment: Choose A or B: (A) A set of Artisan's Tools matching those chosen above, a set of jungle clothes (light, thin, and fast-drying for tropical weather), a signet ring with fire on it, a pouch containing 15 GP; or (B) 50 GP
 
Feature: Master Artisan's Network

You have built a reputation among craftsmen and tinkerers. When in a settlement with artisans or merchants, you can usually find a local craftsman willing to provide you with specialized materials, minor repairs, or advice for free or at a discount. Additionally, you can identify the origin and approximate value of crafted goods with remarkable accuracy.

 
Suggested Characteristics

Personality Traits (d8)

  1. I believe that every problem can be solved with a well-crafted tool.
  2. I love finding hidden mechanisms in everyday objects.
  3. When I see something broken, I can't help but try to fix it.
  4. I tend to be overly precise in my work, sometimes to a fault.
  5. I have a deep respect for nature and draw inspiration from it in all my creations.
  6. I enjoy puzzles and challenges—fixing a problem is as satisfying as completing a project.
  7. I rarely speak much, but when I do, it’s often about technical details or how to improve something.
  8. I’m constantly thinking of ways to improve existing designs or come up with new inventions.

Bonds (d6)

  1. My mentor showed me the value of creating with purpose, and I am determined to honor their teachings.
  2. I have a special tool or device that was gifted to me by a close friend or mentor, and I will protect it at all costs.
  3. I’ve made an oath to create something that will change the world, and I’ll stop at nothing to see it completed.
  4. I’m indebted to a fellow artisan who saved me from a dangerous situation using their craft.
  5. I owe my craft to my family, and I will make them proud, no matter the cost.
  6. I lost an important blueprint or design, and I will do anything to recover it.

Ideals (d6)

  1. Innovation. Every invention has the potential to revolutionize the world. (Chaotic)
  2. Craftsmanship. The quality of my work is everything—it’s how I express myself. (Neutral)
  3. Legacy. I want to leave behind creations that will last for generations. (Lawful)
  4. Progress. The world should always be improving, and I aim to be part of that change. (Any)
  5. Sustainability. Nature provides all the materials needed for the best work, and I want to use them responsibly. (Good)
  6. Greed. All that matters is what I can gain from my inventions. (Evil)

Flaws (d6)

  1. I can become so absorbed in my work that I neglect the people around me.
  2. I tend to overestimate the value of my creations, thinking they can fix any problem.
  3. I have a short temper when others don't respect the value of craftsmanship.
  4. I can get so focused on my designs that I forget to consider the practical aspects.
  5. I’m always tinkering with something, sometimes to the point of making a mess.
  6. I have a tendency to take on too many projects at once, leaving me scattered and distracted.
 
A-EBR- Mapach Apprentice Image

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