
You grew up in the jungle metropolis of Zaraviya, learning to survive in a dangerous tropical climate. As you got older, you took a particular liking to a specific trade in the city, becoming a Mapach apprentice and eventually mastering your craft. Ability Scores: Dexterity, Intelligence, Strength Feat: Crafter
- Ability Scores: Dexterity, Intelligence, Strength
- Feat: Crafter
- Skill Proficiencies: Investigation and Sleight of Hand
- Tool Proficiencies: Tinker's Tools or Jeweler's Tools
- Equipment: Choose A or B: (A) A set of Artisan's Tools matching those chosen above, a set of jungle clothes (light, thin, and fast-drying for tropical weather), a signet ring with fire on it, a pouch containing 15 GP; or (B) 50 GP
Feature: Master Artisan's Network
You have built a reputation among craftsmen and tinkerers. When in a settlement with artisans or merchants, you can usually find a local craftsman willing to provide you with specialized materials, minor repairs, or advice for free or at a discount. Additionally, you can identify the origin and approximate value of crafted goods with remarkable accuracy.
Suggested Characteristics
Personality Traits (d8)
- I believe that every problem can be solved with a well-crafted tool.
- I love finding hidden mechanisms in everyday objects.
- When I see something broken, I can't help but try to fix it.
- I tend to be overly precise in my work, sometimes to a fault.
- I have a deep respect for nature and draw inspiration from it in all my creations.
- I enjoy puzzles and challenges—fixing a problem is as satisfying as completing a project.
- I rarely speak much, but when I do, it’s often about technical details or how to improve something.
- I’m constantly thinking of ways to improve existing designs or come up with new inventions.
Bonds (d6)
- My mentor showed me the value of creating with purpose, and I am determined to honor their teachings.
- I have a special tool or device that was gifted to me by a close friend or mentor, and I will protect it at all costs.
- I’ve made an oath to create something that will change the world, and I’ll stop at nothing to see it completed.
- I’m indebted to a fellow artisan who saved me from a dangerous situation using their craft.
- I owe my craft to my family, and I will make them proud, no matter the cost.
- I lost an important blueprint or design, and I will do anything to recover it.
Ideals (d6)
- Innovation. Every invention has the potential to revolutionize the world. (Chaotic)
- Craftsmanship. The quality of my work is everything—it’s how I express myself. (Neutral)
- Legacy. I want to leave behind creations that will last for generations. (Lawful)
- Progress. The world should always be improving, and I aim to be part of that change. (Any)
- Sustainability. Nature provides all the materials needed for the best work, and I want to use them responsibly. (Good)
- Greed. All that matters is what I can gain from my inventions. (Evil)
Flaws (d6)
- I can become so absorbed in my work that I neglect the people around me.
- I tend to overestimate the value of my creations, thinking they can fix any problem.
- I have a short temper when others don't respect the value of craftsmanship.
- I can get so focused on my designs that I forget to consider the practical aspects.
- I’m always tinkering with something, sometimes to the point of making a mess.
- I have a tendency to take on too many projects at once, leaving me scattered and distracted.

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