
You grew up in the isolated underwater city of Dreadmire, learning to survive both underwater on land. As you grew, you learned to survive the same way as the other inhabitants of the city. Ability Scores: Dexterity, Intelligence, Constitution Feat: Skilled
- Ability Scores: Dexterity, Intelligence, Constitution
- Feat: Skilled
- Skill Proficiencies: History and Sleight of Hand
- Tool Proficiencies: Tinker's Tools
- Equipment: Choose A or B: (A) A set of Artisan's Tools matching those chosen above, a set of Underwater and Jungle clothes (light, thin, and fast-drying for tropical weather yet insulated and warm for underwater living), a pouch containing 15 GP; or (B) 50 GP
Feature: Aquatic Adaptation
Growing up between land and water, you are particularly attuned to changes in humidity, water levels, and weather conditions related to moisture. You gain advantage on Perception checks to detect disturbances in or around bodies of water, such as changes in currents or the presence of creatures near or in water.

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