
You spent a good portion of your youth, your early adulthood, or both, in the wilds. Delving deep into woods so dark that others feared to tread there, you have grown uncommonly familiar with the secrets of the natural world, both plant and beast. And, in your wanderings you have come to know, and come to the attention of, things still more secret that, though invisible to the uninitiated, would terrifying them: the denizens of the spirit world that exists behind our own, where dwell countless spirits of the dead. They have become known to you, and you to them - and since then, they have begun whispering their secret knowledge into your ears.
- Ability Scores: Dexterity, Constitution, Wisdom
- Feat: Magic Initiate (Druid)
- Skill Proficiencies: Religion and Nature
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Shortbow, 20 Arrows, Herbalism Kit, Bedroll, Quiver, Tent, Traveler’s Clothes, 13 GP; or (B) 50 GP

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