Harpers are legendary and gain much in knowledge, magic , skills, relationships and useful abilities & items.
Harpers also gain skills magic abilities and items from their deity and their masters. This is not an 'Exhaustive list' by any means as Harpers are as diverse and skilled as there are diversities and skills. Modify, Add or remove as your DM and campaign allows, but remember that Harpers of Luruar are Good, work together for common goals and are a secret organization.As a Harper of Luruar you have acquired much in the way of knowledge, skills, languages and accomplishments. Your level and DM may be a factor in how many of each particular you have or have available to you, yet Harpers vary as do individuals and trainers alike. Harpers are always learning and acquiring skills proficiencies and aids to their cause and power.
- Skill Proficiencies: Skills learned through Harper teachings and experience.
- Tool Proficiencies: Tools of the trade.
- Languages: From your many teachings, schooling and adventures. You may choose to not learn additional languages as you and your DM decide.
- Equipment: Harper cloak and Harper pin. Both magically protected and invisible unless willed to reveal. Appear as non-magical except by great & powerful means.
Harper of Luruar
From Luruar. Harper's may be trained anywhere, but always have a connection & familiarity of Luruar and the Harpers abroad as well as means to contact, identify and interact with other Harpers which are both magical and common combined.
Feature: Harper of Luruar
Harper of Luruar Agent. Secret and only recognizable by fellow Harpers.
Spell List
Choose spells that fit your teacher's skills or your experiences.
| Spell Level |
Spells |
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Cantrip
|
acid splash, blade ward, chill touch, dancing lights, friends, gust, light, mending, message, minor illusion, prestidigitation, produce flame, resistance, shape water, shillelagh, shocking grasp
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1st
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alarm, animal friendship, bless, burning hands, charm person, comprehend languages, cure wounds, detect evil and good, detect magic, detect poison and disease, disguise self, entangle, faerie fire, false life, feather fall, goodberry, grease, heroism, identify, illusory script, jump, longstrider, protection from evil and good, purify food and drink, sanctuary, shield, shield of faith, silent image, sleep, speak with animals
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2nd
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aid, alter self, animal messenger, arcane lock, arcane vigor, augury, augury, barkskin, beast sense, blindness/deafness, blur, calm emotions, cloud of daggers, darkness, darkvision, detect thoughts, dragon's breath, enhance ability, gust of wind, hold person, invisibility, knock, levitate, locate animals or plants, locate object, mirror image, pass without trace, protection from poison, rope trick, see invisibility, silence, spiritual weapon, suggestion, summon beast, warding bond, web
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3rd
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blink, call lightning, catnap, clairvoyance, counterspell, create food and water, dispel magic, elemental weapon, fly, glyph of warding, glyph of warding, haste, hypnotic pattern, nondetection, phantom steed, plant growth, remove curse, sending, slow, speak with dead, speak with plants, spirit guardians, summon fey, tiny servant, wall of sand, wall of water, water breathing, water walk, wind wall
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4th
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arcane eye, aura of life, banishment, charm monster, conjure minor elementals, conjure woodland beings, control water, control water, dimension door, dominate beast, fabricate, freedom of movement, grasping vine, greater invisibility, greater invisibility, hallucinatory terrain, locate creature, polymorph, stoneskin, summon elemental, wall of fire
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5th
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animate objects, commune with nature, conjure elemental, control winds, dispel evil and good, dominate person, far step, hold monster, mass cure wounds, mislead, modify memory, passwall, rary's telepathic bond, scrying, swift quiver, telekinesis, telepathic bond, teleportation circle, transmute rock, wall of force, wall of stone
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6th
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arcane gate, chain lightning, conjure fey, find the path, globe of invulnerability, guards and wards, guards and wards, move earth, scatter, transport via plants, true seeing, wall of ice, wall of thorns, wind walk
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7th
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etherealness, project image, regenerate, resurrection, reverse gravity, symbol, teleport, whirlwind
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8th
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animal shapes, control weather, holy aura, illusory dragon, sunburst, telepathy
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9th
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astral projection, foresight, invulnerability, mass heal, mass polymorph, meteor swarm, time stop
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You may innately cast from a few cantrips and innate spells that are suited to your experiences and teachings.
Contacts
You are a recognized member of the Harper's guild.
| d1 |
Contact |
|
1
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Harpers all over the realm as well as Harper allies ( Fae Elven Human Draconic etc.)
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