You are a crafter who focuses on repairing a wide variety of items rather than specializing in a specific trade. You are familiar with a wide variety of tools and techniques, enough to get by at just about any crafting trade at an apprentice level. Tinkers are much beloved by people who aren’t wealthy enough to outright replace anything that breaks, and small settlements rejoice when a tinker rolls into town.
- Skill Proficiencies: Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: Tinker's tools
Languages: One of your choice
Equipment: A set of Tinker's tools, a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
- Tool Proficiencies: Tinker’s tools
- Languages: One of your choice
- Equipment: A set of Tinker's tools, a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
Your experience fixing odds and ends as well as your familiarity with a wide variety of tools grants you the ability to make quick repairs on damaged equipment. You can spend two hours during a long rest or downtime working on a damaged object using tinker’s tools. Once you’ve finished, anyone using the object for its intended purpose can ignore any penalties that arise from damage to the object. These repairs are temporary and last a number of days equal to your Intelligence modifier (minimum of 1). You can repair the item again after the first repairs wear off, but each additional time you jury rig the object reduces the number of days the repairs last by 1.
Eventually the object must be replaced or professionally repaired by a skilled craftsman with the appropriate tools. Additionally, you can jury rig minor mechanical objects such as locks or simple traps. It takes two hours of work with tinker’s tools, and you need access to a supply of materials. Any such object you create is of fair quality at best and doesn’t last forever. A jury rigged object functions for a number of days equal to your Intelligence modifier (minimum of 1) before it jams, falls apart, or otherwise ceases to function.
Tinkers are welcomed in rustic communities. You can trade work for food and lodging by doing odd jobs and minor repairs for people.
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