The Created Image

You were not born, you were made. Either metaphorically or materially. To Protect. To Destroy. To create. To Intimidate. To reassure. To never fall. To never fail. To be perfect. To be unyielding. A lot of resources went into making you. You better bring back results. OR ELSE. The people who put the money into making you can just as easily dismantle you if you are useless.

 
Skill Proficiencies: InsightInvestigation, you were made to understand orders and to remember things at a snap and correlate information.
Your limits and limitations are what makes you good at making snap decisions and remember things at a snap. Snap. Snap. Snap.
You could not snap into doing what you were ordered if you were "crippled" by "unnecessary" information. Your makers made sure of that.
Tool Proficiencies: Mason's ToolsSmith's Tools.

Your possession is a journal, a manual, or a generic book that details why you were made and how to "use" yourself.
If you were created metaphorically it is a book that shaped how you see your usefulness, a sacred text a manual of fighting techniques or something else.

Equipment: A journal of your maker which taught you how to be what you are and many secrets that went into how you are today. It might be worth up to 25GP is you were in need to resell it, trading knowledge about yourself into unknown hands for the means of acquiring what you need. It comes with an handy pouch that hangs on your belt. If you have been allowed clothes.

A pouch containing 25 gp. They were given to you to do your job and buy what you might need. Or they are the riches you stole when you escaped your maker.

Nothing else, you were thrust naked into this unforgiving world. A baby in the body of an adult. A thing in the shape to accomplish its makers' desires.

 
Origin

People spent money to make factories or laboratories to create you with a purpose. You can roll on the following table to determine it, or choose one that best fits your character.

d12 Origin
1 Performer: Created to dance, sing, paint, or other entertainment, you are a sturdy toy meant for someone's disposable pleasure.
2 Archivist: You are meant to preserve and organize knowledge tirelessly, always finding better ways to access knowledge.
3 Skilled Worker: You are a diligent worker who operates with minimal supervision, carrying out your duties tirelessly.
4 Guide: You navigate the known paths, explore new routes, provide guidance to people so they can reach their destinations.
5 Companion: Confidant, trusted friend, and "other things", you were designed to fulfill the emotional and physical needs of an individual.
6 Hunter-Gatherer: you excel in hunting beasts and providing sustenance, becoming the invaluable lifeline for an entire community.
7 Proxy Icon: You are a body-double for someone famous, be it a king, god, or performer, you undertake tasks they can delegate, or that are too risky.
8 Aide: Your role revolves around supporting and organizing everything related to a task, ensuring the well-being and success of the primary worker.
9 Defender: You take lives, risking your own, to defend people, lands, or abstract concepts.
10 Marauder: An untiring hunter and retriever without compensation.
11 Medic: Your duty is to keep people alive and tend to their wounds.
12 Inventor: Basing yourself on the works of the past you iterate and make them better, solving known flaws, merging multiple known creations.
 
Feature: Inherent Toughness

You are a thing.

You might have remade yourself out of sheer will after having been unmade.
You might have rebelled.
You might be biological.
You might be mechanical.
You might be magical.

But they used things of the land to make you.
And the land can change but is hard to destroy.
You gain the TOUGH feat.

 
Spell List

If you can cast spells, you get spells of the land, for you are of the land, you are resilient, crafty, and bountiful. You know how to cook, and the very earth and water move to accomodate your needs, but you're also a person that knows how to take rests to recover quickly.

Spell Level Spells
Cantrip mold earth, shape water
1st create or destroy water, goodberry
2nd lesser restoration, prayer of healing
3rd catnap, create food and water
4th control water, stone shape
5th commune with nature, creation
 
Suggested Characteristics

Often considered rude and uncouth, the created often have been made to have little respect for the niceties of life in the cities.
They were made so that the concept of living a good life or rebelling was just not part of how they felt about living.
The ties of the people who they were made to protect, and the land of which they are a part are the most important bonds to most created.

Whoever made a Created, made sure of that.

d8 Personality Trait
1 I am driven by an unyielding sense of purpose, seeking to do what I was made to do, my life is replaceable.
2 I am fiercely loyal to those who earn my trust, and I will defend them with all my strength.
3 I once ran twenty-five miles. It showed me my blind obedience to my creators' commands.
4 I find solace in the tranquility of nature and often seek moments of quiet reflection to regain my focus.
5 I have come to question the motivations and priorities of the world around me.
6 I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7 Animals, trees, and the land. They do not judge me for my origins. They do not care about my existence.
8 I carry the weight of ancient knowledge within me, bestowed by my creators.
d6 Ideal
1 Balance. Bring harmony when life is too disrupted. Bring chaos when it is stagnant and starting to smell of rot. (Neutral)
2 Greater Good. My lot's purpose is to use our lives for others. (Good)
3 Legacy. I was shaped up/out the hopes and dreams of my city/nation/people. That is all that matters. (Any)
4 Responsibility. I do what I must because I can. (Lawful)
5 Might. It makes right. (Evil)
6 Independence. I do not follow my purpose blindly. (Chaotic)
d6 Bond
1 I would still lay down my life for the people I was made to serve.
2 I'll never forget the desecration of the land of my creators, I will exact retribution upon those responsible.
3 I seek the truth about my own creation and why I was given this purpose for which I was made.
4 I am haunted by visions of a great cataclysm that will befall the world. I can't get the violence out of my mind.
5 I am connected to a long-lost order/clan/guild/religion/people, its honor is my life.
6 I fight for those who cannot fight for themselves.
d6 Flaw
1 The more monstrous the enemy we face in battle, the more I lose control to violence.
2 I am a perfect and immortal machine, that MUST be true! I cannot conceive myself making an ERROR!
3 After my own recovery, destroyed by my maker, I have a deep-seated fear of betrayal.
4 I am a broken doll driven only by zealotry.
5 Violence is the question the entire world asks me with its every manifestation.
6 I have a relentless drive to prove myself and justify my existence.
 

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The Created Image

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