An unfortunate circumstance resulted in you being raised in the material plane rather than your home in the Feywild. You've had to survive through your charm, skill and conviction, forging few true bonds along the way. You are driven by two core desires; survival and to discover how you got here.
- Ability Scores: Dexterity, Constitution, Charisma
- Feat: Lucky
- Skill Proficiencies: Acrobatics and Persuasion
- Tool Proficiencies: Your Choice between Cook's Utensils or Weaver's Tools, as well as a gaming set of your choice
- Equipment: Choose A or B: (A) 2 Daggers, Cook's Utensils or Weaver's Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
You gain the following benefits
Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.
Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.
Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
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