“The loudest victories are won in silence.” — Master Wraith Aldric Veyne
Description:
The Shadowguard is the Helbrann League’s elite covert operations unit, feared by enemies and unseen by most within the League itself. As a Shadowguard Operative, you were trained in espionage, assassination, sabotage, and counter-intelligence, ensuring that threats to the League were eliminated before they could ever reach the surface. You were forged in darkness, honed by discipline, and entrusted with secrets that could shape the fate of nations.
From infiltrating enemy fortresses and eliminating high-value targets to gathering intelligence in the slums of distant cities, you have walked the fine line between loyalty and morality. The methods of the Shadowguard are often ruthless, but they are always effective. You have been a phantom in the night, a whisper of death that few ever saw coming. Yet, for whatever reason, you have now stepped into the light, walking among the world openly for the first time in years. The question remains: are you still on duty, or have you truly escaped the life of a Shadowguard?
Granted Feats:
A Shadowguard Operative gains expertise in subterfuge, stealth, and assassination techniques. When creating a character with this background, select one of the following feats:
- Skulker – You are adept at hiding even when only lightly obscured, and striking unseen enemies with deadly precision.
- Alert – Your heightened senses make it nearly impossible for anyone to catch you off guard.
- Shadow Tactician – You are trained in leading small operations in darkness, providing advantage on ambushes and stealth-based coordination.
Ability Score Bonuses:
You gain a +1 bonus to the following ability scores, reflecting your specialized training:
- Dexterity – Representing your agility, precision, and skill in moving unseen.
- Wisdom – Heightening your perception and intuition in tracking enemies and reading situations.
- Charisma – Reflecting your ability to deceive, persuade, and manipulate others.
“No one truly leaves the Shadowguard. Some just pretend for a while.” — Operative Veilbane
- Skill Proficiencies: You are proficient in Stealth and Deception
- Tool Proficiencies: You are proficient in Poisoner's Kit or Disguise Kit
- Languages: You are proficient in Common and one of your choice (likely Umbric, Dwarvish, or Thieves' Cant)
- Equipment: A set of dark traveling clothes with a hooded cloak, a concealed dagger, a vial of Shadowguard toxin (a mild paralytic poison, single use), a set of false identification papers, and a pouch containing 15 gp.
You have been trained to disappear, both physically and in the records of history. As long as you take precautions to cover your trail, it is nearly impossible for common authorities or record-keepers to trace your movements or personal history. Additionally, those who recognize your training—former operatives, underground contacts, or intelligence officers—are either wary of crossing you or eager to use your skills. In any major settlement, you can usually locate a clandestine safehouse, informant, or black-market dealer willing to aid you, though their price may not always be in coin.
Suggested Characteristics
Shadowguard Operatives are cunning, disciplined, and methodical. Whether driven by loyalty, pragmatism, or vengeance, they approach every situation with careful calculation. Some see themselves as patriots, while others view their work as a necessary evil.
| d8 | Personality Trait |
|---|---|
| 1 | I speak only when necessary, choosing my words carefully |
| 2 | I observe everything before making my move. |
| 3 | I never sit with my back to a door or window. |
| 4 | I can assume a new identity at a moment’s notice. |
| 5 | I keep my tools and weapons meticulously maintained. |
| 6 | I form no attachments; emotions are liabilities. |
| 7 | I have a dark sense of humor, born from years of perilous work. |
| 8 | I analyze every conversation as if it were an interrogation. |
| d6 | Ideal |
|---|---|
| 1 | Loyalty. I serve the League, no matter the cost. (Lawful) |
| 2 | Secrecy. The less people know, the safer they are. (Neutral) |
| 3 | Justice. I eliminate those who threaten the innocent, no matter the orders I was given. (Good) |
| 4 | Freedom. I refuse to be used as a weapon ever again. (Chaotic) |
| 5 | Power. Knowledge is control, and I will wield it well. (Any) |
| 6 | Retribution. The League abandoned me, and I will make them regret it. (Evil) |
| d6 | Bond |
|---|---|
| 1 | I still take secret orders from the League, even if I pretend to be free |
| 2 | I owe my life to a fellow operative who once covered for me. |
| 3 | A former target escaped me, and I will not rest until I find them. |
| 4 | I protect my old safehouses and contacts, even if I no longer serve the League. |
| 5 | A mentor or handler betrayed me, and I will have my revenge. |
| 6 | I have a hidden cache of Shadowguard secrets that could shake the League to its core. |
| d6 | Flaw |
|---|---|
| 1 | I struggle to trust anyone who hasn’t proven themselves under fire. |
| 2 | I see betrayal in every alliance and deception in every promise. |
| 3 | I cannot sleep soundly unless I am hidden or well-guarded. |
| 4 | I default to solving problems with violence, even when subtler means exist. |
| 5 | I have done things I regret, and those memories haunt me. |
| 6 | I fear that I am still a tool of the League, even now. |
Contacts
As a former Shadowguard Operative, you have cultivated a web of contacts across the Helbrann League and beyond. Some still consider you an ally, while others may view you as a rogue element.
| d8 | Contact |
|---|---|
| 1 | Nightblade Commander – A superior officer from your days in the Shadowguard who may call upon you for "one last mission." |
| 2 | Guild Informant – A contact in a thieves’ guild or criminal underworld who trades in secrets and favors. |
| 3 | Helbranni Noble Patron – A noble with ties to the Shadowguard, who may need a discreet favor in return for protection. |
| 4 | Runebound Alchemist – A specialist in enchanted poisons, toxins, and alchemical disguises who may supply you for the right price. |
| 5 | Defected Operative – A former Shadowguard who disappeared from the League and now lives under a new identity—if you can find them. |
| 6 | Umbric Elf Shadowmage – A master of illusion and deception magic who may still owe you a favor. |
| 7 | Reclusive Safehouse Keeper – A handler who operates hidden sanctuaries for Shadowguard operatives in exile. |
| 8 | Mercenary Captain – A former battlefield ally who respects your skills and might offer contracts outside the League. |
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