"One shot, one silence. The shadows guide us, the stars illuminate our path."
— Silent Arrow Sylthana Faerithiel
Introduction
You were trained in the elite ranks of the Moonveil Sentinels, a secretive order of elven sharpshooters, assassins, and scouts under the Sylvan Arsenal. Unlike traditional warriors, Sentinels do not fight open battles—they eliminate threats before war begins. Masters of stealth, precision firearms, and arcane-infused ballistics, Sentinels operate deep behind enemy lines, taking out high-value targets with lethal efficiency. Whether you were a rising recruit, a decorated veteran, or a rogue operative on the run, your past within the Moonveil Sentinels still follows you.
Background Feats
You gain one of the following feats, reflecting your specialized training in the Sentinels:
Sharpshooter
- Your firearm training allows you to ignore cover and take precision shots at extreme ranges.
AND
Shadow Operative (Custom Feat)
- You gain advantage on Dexterity (Stealth) checks while in dim light or darkness.
- You can take the Hide action as a bonus action once per long rest.
Ability Bonuses
Your training as a Moonveil Sentinel has shaped your skills and combat instincts. You gain the following ability score increases:
- Dexterity +2 (for precision, speed, and silent movement)
- Intelligence or Wisdom +1 (for tactical awareness and perception)
"I am the shadow between the stars, the whisper of the wind, the shot you never hear. My purpose is not glory, but silence."
- Skill Proficiencies:
- Stealth – Your training in infiltration and silent movement makes you an expert in avoiding detection.
- Perception – Years of scouting, tracking, and long-range marksmanship honed your ability to spot threats before they see you.
- Tool Proficiencies:
- Tinker’s Tools – You learned to maintain and modify specialized firearms and equipment used by the Sentinels.
- Disguise Kit – A Sentinel must be able to blend into any environment to remain undetected before and after their mission.
- Languages:
- Common
- Elvish or one other language of your choice (based on your past missions and infiltration training).
- Equipment: You start with the following items, representing your time as a Moonveil Sentinel:
- A custom-crafted firearm (a specialized pistol or rifle, DM’s approval required)
- A set of black leather armor designed for stealth, lined with rune-threaded cloth
- A disguise kit for blending into different environments
- Tinker’s tools to modify weapons and gear
- A silvered dagger engraved with the Sentinel’s insignia
- A small, enchanted moonstone that glows faintly in the presence of leyline energy
- A pouch containing 15 gold pieces
Roll a d8 or choose an option to define your past within the Sentinels:
| d8 | Moonveil Sentinel Experiences |
|---|---|
| 1 | You eliminated a powerful enemy general, preventing a war before it started. |
| 2 | Your mission was compromised, and you barely escaped with your life. |
| 3 | A rogue Sentinel defected and took a dangerous prototype firearm with them—you are hunting them down. |
| 4 | You infiltrated a hostile faction for months, learning their secrets before striking. |
| 5 | You left the Sentinels after refusing an order that went against your morals. |
| 6 | A failed shot cost an innocent life, and the guilt still haunts you. |
| 7 | You uncovered a conspiracy that could shake the foundations of the Sylvan Arsenal. |
| 8 | You once partnered with an unexpected ally—an outsider who saved your life. |
As a trained Moonveil Sentinel, you excel in eliminating threats before they even realize they are in danger. Your expertise in stealth, reconnaissance, and precision attacks grants you several advantages in both urban and wilderness environments.
Effects:
- Ghost Step: You can move at full speed while using Stealth without imposing disadvantage, even in difficult terrain.
- One Shot, One Silence: If you successfully attack a creature that is unaware of your presence, you can force it to make a Constitution saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus). On a failure, the target is silenced for 1 minute, unable to speak, cast verbal-component spells, or raise an alarm. This feature can be used once per long rest.
- Operative’s Mark: You can use your network of former Sentinels, covert informants, and hidden caches to gain intelligence on a target. Once per long rest, you may spend an hour gathering information about a creature, object, or location. If your DM deems the information is accessible, you uncover valuable details such as weak points, secret paths, or hidden threats.
This feature reinforces the Moonveil Sentinels' elite precision, tactical awareness, and infiltration expertise, making them ideal for assassination, covert sabotage, and silent eliminations.
Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | "I never waste a shot. Every bullet should serve a purpose." |
| 2 | "I speak only when necessary; silence is my greatest ally." |
| 3 | "I study my surroundings constantly, always preparing for an ambush." |
| 4 | "I move like the wind, strike like lightning, and vanish like the moon’s shadow." |
| 5 | "I hold myself to the highest standard of discipline—failure is not an option." |
| 6 | "Trust is a luxury I can’t afford." |
| d5 | Ideal |
|---|---|
| 1 | Precision – "A well-placed shot can change the course of history." (Neutral) |
| 2 | Balance – "I kill not for pleasure, but to maintain the harmony of the world." (Lawful) |
| 3 | Secrecy – "The best Sentinels leave no trace. The mission matters more than fame or recognition." (Neutral) |
| 4 | Vigilance – "I hunt those who would destroy peace before they can act." (Good) |
| 5 | Control – "Firearm technology must remain in the right hands, and I will ensure that." (Lawful) |
| d5 | Bond |
|---|---|
| 1 | "I owe my life to my Sentinel squad—they are my true family." |
| 2 | "I failed to protect someone who mattered to me. I will never make that mistake again." |
| 3 | "A master marksman trained me, and I honor their teachings in every shot I take." |
| 4 | "I carry the final letter of a fallen comrade, meant for someone who must never know the truth." |
| 5 | "I still see the face of my first kill in my dreams." |
| d5 | Flaw |
|---|---|
| 1 | "I obsess over perfection, even when it’s unnecessary." |
| 2 | "I hesitate to trust others, even when I know I should." |
| 3 | "I struggle with the weight of my actions, wondering if I’m truly a hero or a killer." |
| 4 | "I have an old injury from a past mission that sometimes flares up at the worst moments." |
| 5 | "I take calculated risks, but sometimes push too far for the perfect shot." |
Contacts
Your past in the Moonveil Sentinels has given you valuable contacts:
| d4 | Contact |
|---|---|
| 1 | A former Sentinel who still operates in the field, feeding you information. |
| 2 | A Sylvan Arsenal quartermaster who can provide access to rare ammunition and equipment. |
| 3 | A noble or military official who once hired the Sentinels and owes you a favor. |
| 4 | A rival marksman from another faction, whom you respect but may one day have to eliminate. |
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