You spent your early years exploring the wild places on the edges of society. In those days, your only companions were the creatures of the forest and the plants you soon came to think of as individuals in their own right. When you weren't simply immersed in contemplation of the beauty and bounty of nature, you were meticulously mapping out the medical and magical potential of the botanical world.
- Ability Scores: Constitution, Wisdom, Intelligence
- Feat: Healer
- Skill Proficiencies: Choose 2: Arcana, Medicine, Nature, Perception, or Survival
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit, Pouch, Book (botany), Parchment, Ink Pen, Ink, Traveler's Clothes, 7 GP ; or (B) 50 GP