Professional Adventurer Image

You never stopped following your profession – you have always been an adventurer for as long as you have had a profession. Now, "adventuring" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of "helpful grave-robbing", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.

Examples
  • your parents were adventurers,
  • you were rescued by a group of adventurers who then raised you,
  • being an adventurer is a respectable profession in your homeland,
  • you ran away at a young age to become an adventurer,
  • you grew up in an adventurers guild hall,
  • you're just starting out new and fresh to the profession

Whatever the case is, you are willing and able to do work that nobody in their right mind would even consider. As an adventurer, you have likely traveled extensively, encountered violence and death, are comfortable around magic, and have likely seen many a strange, terrible, and wonderful thing.  What took you down this path, and where has it taken you? Are you pushed by some driving goal, or flee from some terrible thing? Or do you just go wherever the money flows? Are you an experienced party member, or are you more of the loner riding in the back of the cart? Were you trained up to be a professional, or did you learn by experience? What kinds of adventures have you had? What amazing sights have you seen? How have these experiences changed you?

 
Skill Proficiencies: Two of Athletics,  Acrobatics, Survival, Perception, Investigation, History, Animal Handling, and Nature.
Tool Proficiencies: Either One type of Vehicle (water, land, or space.), or one type of tool.
Languages: One of Giant, Orc, Elvish, Goblin, Draconic, Dwarven, Halfling, or Gnomish.
Equipment: A dagger that belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a Clothes, Traveler's set of traveler’s clothes, and a belt pouch containing 15 gp
 
Know Your Role

Amongst your companions you have a niche.  No adventurer is as great as the party, for no adventurer is quite alike. They must depend on the unique talents and tactics of their party to succeed in their dangerous world.  Some adventurers are known for brains.  Other for their brawn.  And some as silver-tongued troublemakers. 

d6 Know Your Role
1 The Brains: You are the thinker and schemer of your group. You are inherently analytical and are quick to come up with a plan.
2 The Brawn: You have a very linear approach to life and tend to not overcomplicate things. See an obstacle? Smash the obstacle.
3 The Professional: Let’s just say that you have a set of skills that can get you anything you need.
4 The Talker: Your silver tongue helps you and your companions get out of trouble…most of the time.
5 The Moral Compass: You are the person your companions look to for guidance. You’re the voice of reason that keeps them on the right side of things.
6 The Lone Wolf: You might be the conscientious dissenter in the group. You might just be the brooding type.
 
Feature: Trailblazer

You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march. Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.

 
Suggested Characteristics

Adventurers are bold and intrepid explorers that seek out new trails to blaze, artifacts to recover, and civilizations to rediscover.  Sometimes they are veteran warriors who rarely lose composure on the battlefield.  Other times they are leaders in scientific and magical fields or even troubadours telling stories of heroic deeds. Though they are self-reliant, explorers tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.

d8 Personality Trait
1 I speak rarely, but weigh every word carefully when I do.
2 I laugh loudly and see the humor in stressful situations.
3 I prefer to solve problems without violence, but I finish fights decisively.
4 I enjoy being out in nature; poor weather never sours my mood.
5 I am the responsible one of the group.
6 I take notes about everyone and everything I encounter everywhere I go. One day I plan to write about my travels.
7 I am most at home crawling around ruins and feel a bit uneasy in a comfortable bed.
8 I tell stories about my adventures to anyone who will listen. Even tales of woe and disaster are retold with enthusiasm!
d6 Ideal
1 Teamwork. Success depends on cooperation and communication. (Good)
2 Code. The Adventurer’s code provides a solution for every problem, and following it is imperative. (Lawful)
3 Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)
4 Control. I'll do the work, but some day I will return with a request... (Evil)
5 Wealth. I'm in it for the money! (Neutral)
6 Curiosity. If the job is interesting, I'm in! (Neutral)
d6 Bond
1 I face danger and evil to offset an unredeemable act in my past.
2 I. Will. Finish. The. Job.
3 I must set an example of hope for those who have given up.
4 I can never linger anywhere for too long, or my secret will catch up to me.
5 I don’t know what I would do with my life if I wasn’t an adventurer.
6 I need to be the most famous adventurer alive.
d6 Flaw
1 I grow combative and unpredictable when I drink.
2 I find civilian life difficult and struggle to say the right thing in social situations.
3 My intensity can drive others away.
4 I cannot manage money to save my life.
5 I become irrational when innocent people are hurt.
6 I egregiously underestimate or overestimate the risks a job represents.
 

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2025 8:36:58 PM
2
1
1.0
Coming Soon
Professional Adventurer Image

Comments

Posts Quoted:
Reply
Clear All Quotes