
At a young age, you didn't survive. The Sea itself had to revive you, seeing potential. Thus, gifting you with an innate talent in the ways of the arcane.
- Skill Proficiencies: Arcana, nature
- Tool Proficiencies: Navigator's Tools, Trident, Spear
- Languages: Aquan
- Equipment: Trident, Traveler's Clothes, Navigator's Tool, Fishing Spear (Spear), Seashell, Bones of a Prehistoric Fish, or 40 GP
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list.
In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.
Your spellcasting ability for these spells depends on your chosen class: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
As an ancient mage, you couldn't survive the world's many challenges. The Sea itself had to revive you. Therefore, gifting you with a powerful talent in the ways of the aquatic arcane.
- When you gain this feat, you gain damage type of cold.
- Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
- You can select this feat multiple times. Each time you do so, you must choose a different damage type.

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