
You came of age in the Feywild. Your home was the road to anywhere and nowhere. Each toadstool could be your comfy chair. There are wonders in the land faerie— strange creatures, bejeweled forests and streams, overgrown ruins of great halls once trod by archfey— and you learned to fend for yourself as you explored them. From time to time, you traveled with friendly folk who instructed you in the fundamentals of channeling the magic of the fey.
- Ability Scores: Dexterity, Constitution, Charisma
- Feat: Magic Initiate (Druid)
- Skill Proficiencies: Insight and Survival
- Tool Proficiencies: Cartographer's Tools and Cook's Utensils
- Equipment: Choose A or B: (A) Dagger, Quarterstaff, Cartographer's Tools, Cook's Utensils, Bedroll, Tent, Traveler’s Clothes, 23 GP; or (B) 50 GP

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