
You served on the front lines for your faction or group, for whatever reason it may be. You still remember the intermingled smell of your wounds and the sweet aroma of your gun’s freshly exploded gunpowder. You kept your weapon as what you considered to be a relic, a memoir of tragedy and trauma; but now it will come in use again.
- Ability Scores: Strength, Dexterity, Constitution
- Feat: Gunner
- Skill Proficiencies: Athletics and Perception
- Equipment: Choose A, B or C: (A) Rapier, Musket, 10 Firearm Bullets, Explorer’s Pack, Traveler’s Clothes, 14 GP; or (B) Rifle, Hunting, 10 Firearm Bullets, Explorer’s Pack, Traveler’s Clothes, 14 GP; or (C) 50 GP
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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2/28/2025 11:16:57 PM
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3
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1
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Coming Soon
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