Patience is the virtue last earned by a young hunter, and the most valuable. Your training and experience have given you that, and more: animals' habits, their feeding grounds and watering holes, their mating calls, their places of resort, their tracks. Your mind is a treasure trove of facts and a wellspring of instinct. You have gone beyond knowledge about hunting. You are, through and through, a predator.
But no one holds it against you. That's just your job. Days you aren't in the wilds going native and slaying things, you maintain your traps, sharpen arrows and blades, skin and preserve game, plan hunts, and do whatever you want until you run out of food or money or someone in your household tells you to get back out there and bring back something for dinner.
- Skill Proficiencies: Skill Proficiencies: Survival, choice of Perception or Nature.
- Tool Proficiencies: Tool Proficiencies: Leatherworker's Tools, Traps.
- Equipment: Equipment: skinning knife, snare twine, traveler's clothes, short bow or spear or net, pelt or fur from a recent hunt, a scar from the big one that got away, a pouch with 5 sp.
When you are in the wild, you can roll Survival checks in the place of Stealth checks. Whenever you attack a target that is surprised and you take no movement on your turn, you can add 1d4 to one ranged weapon attack roll and its damage on a hit. You can also add 1d4 to skill checks to identify beasts.
Comments