You were raised under the words of a false idol, brainwashed into doing the bidding of a charismatic fraud. The ideals pushed upon you are far removed from that of wider society, and whether you stray from the sect that raised you or not, their teachings follow you wherever you go.
- Skill Proficiencies: Athletics and Persuasion
Ability Scores: Strength, Constitution, Charisma. - Tool Proficiencies: Carpenter's Tools.
- Equipment: Choose A or B: (A) Carpenter’s Tools, Holy Symbol, Holy Water, Robe, 11 GP; or (B) 50 GP.
Feature: Durable
Defy Death: You have Advantage on Death Saving Throws.
Speedy Recovery: As a Bonus Action, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll.
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