You aspire to greatness like many of the legendary hunters before you. You joined the guild not to find a cozy job within the guild hall’s safe walls, but to seek adventure, protect others, or perhaps discover an unknown species.
- Skill Proficiencies: Survival; Choose one from Animal Handling, Athletics, Stealth
- Tool Proficiencies: Choose one from: Glassblower's tools, Herbalism Kit, Smith’s Tools, Tinker’s tools, Woodcarver’s Tools
- Languages: One of your choice.
- Equipment: A pick, miner’s, bug net, herbalist kit, or fishing tackle; A guild card, a hunting trap, a momento from your past that represents why you became a hunter, a set of traveler’s clothes, a pouch containing 10 gp
All Hunter's Guild backgrounds have the same feature Your guild will provide you with food and accommodation if necessary. You have access to a guild hall if one is present (located in most cities, towns, and villages). The guild will support you in legal matters, so long as your rank is high enough and you are in good standing with the guild, and is a good way to gain introduction to influential members of society. Connections made through the guild for personal reasons may require a donation to the guild coffers. The guild requires dues of 5gp a month or at least one completed hunt per month.
Spell List
| Spell Level | Spells |
|---|---|
| Cantrip | produce flame, resistance |
| 1st | detect poison and disease, longstrider |
| 2nd | enhance ability, gust of wind |
| 3rd | fear, plant growth |
| 4th | elemental bane, guardian of nature |
| 5th | awaken, skill empowerment |
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