
The Guild Knights are an elite group of hunters whose main job is to hunt down poachers or other illegal hunters, and wanted murderers. Guild Knights also act as leaders during times of crisis, negotiators for settlements, and also collect info on monsters unknown to the public. As an apprentice to the Guild Knights you are expected to enforce the laws of the guild while following the teachings of your mentor.
- Skill Proficiencies: Skill Proficiencies: Investigation, plus one from among Insight, History, Nature, and Religion, as appropriate for your order.
- Tool Proficiencies: Tool Proficiencies: Herbalism kit, and one artisan tool of your choice
- Equipment: Equipment: One set of traveler's clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp.
All Hunter's Guild backgrounds have the same feature Your guild will provide you with food and accommodation if necessary. You have access to a guild hall if one is present (located in most cities, towns, and villages). The guild will support you in legal matters, so long as your rank is high enough and you are in good standing with the guild, and is a good way to gain introduction to influential members of society. Connections made through the guild for personal reasons may require a donation to the guild coffers. The guild requires dues of 5gp a month or at least one completed hunt per month

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