
You were once a resident of a common city or planet, at peace and living a happy life. Then war came for your home, displacing you and leaving you without home or hope. Now, left to wander for a new home, you must make your way through the galaxy on your own, or perhaps with the company of friends. Your home is gone, but your hope is not. Due to the struggles faced by your people, you've devoted much of your time to the pursuit of knowledge of plants and other substances, studying the effects they have when applied to medicine.
- Ability Scores: Constitution, Wisdom, Charisma
- Feat: Healer
- Skill Proficiencies: Medicine and Religion
- Tool Proficiencies: Herbalism Kit
- Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
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3/31/2025 10:42:15 AM
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