An explorer into the wilds, the missionaries are the first ones sent to map and establish themselves into the newly discovered plane. Missionaries tend to go in groups and establish themselves as shopkeepers and scouts on the far reaches of the plane, making the infrastructure for more people to come after them.
- Tool Proficiencies: One type of artisian's tools or navigator's tools
- Languages: Two of your choice
- Equipment: A set of artisian's tools, an insignia of your home plane, a set of traveler’s clothes, and a pouch containing 20 gp
You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.
| d10 | Origin |
|---|---|
| 1 | Forester |
| 2 | Trapper |
| 3 | Homesteader |
| 4 | Guide |
| 5 | Exile or outcast |
| 6 | Bounty hunter |
| 7 | Pilgrim |
| 8 | Tribal nomad |
| 9 | Hunter-gatherer |
| 10 | Tribal marauder |
You know your way around the desert, and can easily travel through it. When you aren’t in combat, you and companions you lead can travel between any two locations in the desert twice as fast as your speed would normally allow. The paths of the desert aren’t lifeless: There’s anything from bandits to fearsome creatures that don’t ensure your journey will be safe.
Suggested Characteristics
Often guided by hope and wanderlust, as well as zealous faith, the Missionaries want to spread their beliefs to the far corners of the Junction, as well as establish a life there.
| d8 | Personality Trait |
|---|---|
| 1 | I’m driven by a wanderlust that led me away from home. |
| 2 | I watch over my friends as if they were a litter of newborn pups. |
| 3 | I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. |
| 4 | I have a lesson for every situation, drawn from observing nature. |
| 5 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. |
| 6 | I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
| 7 | I feel far more comfortable around animals than people. |
| 8 | I was, in fact, raised by wolves. |
| d6 | Ideal |
|---|---|
| 1 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
| 2 | Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good) |
| 3 | Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) |
| 4 | Might. The strongest are meant to rule. (Evil) |
| 5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
| 6 | Glory. I must earn glory in battle, for myself and my clan. (Any) |
| d6 | Bond |
|---|---|
| 1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
| 2 | An injury to the unspoiled wilderness of my home is an injury to me. |
| 3 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
| 4 | I am the last of my tribe, and it is up to me to ensure their names enter legend. |
| 5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
| 6 | It is my duty to provide children to sustain my tribe. |
| d6 | Flaw |
|---|---|
| 1 | I am too enamored of ale, wine, and other intoxicants. |
| 2 | There’s no room for caution in a life lived to the fullest. |
| 3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
| 4 | I am slow to trust members of other races, tribes, and societies. |
| 5 | Violence is my answer to almost any challenge. |
| 6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
Previous Versions
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4/1/2025 2:19:03 AM
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Coming Soon
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