The Sealed Horror Image

Every day, the world is in danger because of the great monsters people call horrors. Fiends from the deepest hells, alien fey, the spirits of those long gone: the most efficient way people found to prevent these attacks is by sealing these horrors within mortals. You are one such mortal, protecting the world from the evil locked within you.

Begining when you choose this origin at 1st level, a terrifying powerful creature that has been sealed inside your body for years has finally manifested its power. You choose the creature type of the sealed horror within you.

 
Languages: You can speak, read, and write one language of your choice associated with your sealed horror.
 
The Seal

When you cast a sorcerer spell that deals damage, you can choose to change its damage type to the damage type associated with your sealed horror.

 
Creature Type
abberation
fiend
ooze
undead
fey (unseelie)
Damage Type
 poison
fire
acid
necrotic
cold
 
Feature: Panicked Push

 Starting at 1st level, you have learned how to fend off the enemies using the monster within. When a creature enters a space within 10 feet of you, or starts its turn there, you can use your reaction to allow your horror's form to momentarily manifest and strike. Make a mele spell attack. If it hits, the creature takes damage equal to your sorcerer level of your horror's associated damage type and is pushed 10 feet directly away from you.

 
Spell List

 Sealed Horror Spells

Spell Level Spells
1st protection from evil and good
2nd arcane lock
3rd magic circle
4th death ward
5th dispel evil and good
6th forbiddance

Level in which you aquire these spells

 1st
3rd
5th
7th
9th
11th
protection from evil and good
 arcane lock
magic circle
death ward
dispel evil and good
forbiddance
 
Variant The Sealed Horror: Monstrous Stance

Through the mockery of the being within you, you have uncovered how to strike terror into the hearts of your foes with nothing but your posture. Starting at 6th level, you gain resistance to the damage type associated with your sealed horror. Also, at the start of your turn, you can use a bonus action and expend all of your moment to strike a terrifying pose. Each creature of your choice within 60 feet of you that you can see and that can see you must make a Wisdom saving throw against your spell save dc.

 
The Sealed Horror Image

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