
You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves’ guild and more fearsome lawbreakers.
- Ability Scores: Dexterity, Constitution, Intelligence
- Feat: Quick loader
- Skill Proficiencies: Sleight of Hand
- Tool Proficiencies: Gunpowder Weapons
- Equipment: Choose A or B: (A) Dagger, Pistol, Component Pouch, Pouch, Traveler’s Clothes, 5 Firearm Bullets, 16 GP; or (B) 50 GP
Feature: Feat: Quick loader
At the beginning of your turn in combat, for each gun you are holding without bullets in it, roll a D6. On a 5 or 6, you can put one bullet into the gun without using an action.
