In the underworld of Regulus, few are as elusive and dangerous as those who control information and manipulate others from the shadows. Masterminds are schemers and tacticians who thrive in backrooms, pulling the strings through a vast network of spies, informants, and mercenaries. They are masters of deception, always with a hidden agenda and rarely revealing their true loyalties. Armed with advanced tools for mobility and stealth, they ensure they are always one step ahead of anyone who might try to track them.
As a Mastermind, you embody the archetype of someone who leverages intelligence and influence to control events without needing to physically confront your enemies. You prefer to operate behind the scenes, subtly guiding the actions of others to achieve your goals.
- Skill Proficiencies:
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Deception: Your primary tool is the art of deception. Whether you're lying to a rival or creating a false identity, you’re highly skilled at manipulating others' perceptions.
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Insight: A keen understanding of others' emotions and motives allows you to quickly assess and manipulate situations to your advantage.
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- Tool Proficiencies:
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Disguise Kit: Essential for blending in and assuming new identities when the need arises. You’re adept at changing your appearance to hide your true intentions.
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Gaming Set (choose one): You understand the art of games of chance or skill, often using them as a way to gain leverage over others. This could include dice, cards, or board games.
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- Languages: Being someone who deals in information, you have the linguistic flexibility to communicate with a wide array of individuals, from scholars to criminals.
- Equipment:
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Custom Jet Pack
Wondrous Item (Requires Attunement): A sleek, technologically advanced jet pack that allows the user to fly at a speed of 60 feet for up to 1 hour per day, recharging after 12 hours of rest. Perfect for making quick escapes or moving around unnoticed in urban or wild environments. -
Set of Fine Clothes
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Disguise Kit
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Small Token or Keepsake (from a successful deal or manipulation)
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Pouch containing 10 Gold Pieces
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As a Mastermind, you command a vast and secretive network of spies, informants, mercenaries, and criminals. These individuals owe you favours or work for you under a mutually beneficial arrangement. You can call upon this network for valuable information or discreet services. Whether you’re looking to uncover secrets, track someone down, or arrange an assassination, your network is always at the ready.
You can access the following services, though the quality and reliability depend on the person you reach out to and the difficulty of your request:
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Gathering intelligence
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Locating an individual
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Setting up a clandestine meeting
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Providing backup or mercenary work for a short period
The network’s resources are generally limited to urban or highly populated areas, but it can extend to remote locations if you have high-level contacts.
Spell List
| Spell Level | Spells |
|---|---|
| 1st | charm person, disguise self, identify |
| 2nd | invisibility, suggestion |
| 3rd | counterspell |
| 5th | dominate person |
| 6th | true seeing |
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | I thrive on information—secrets are my currency, and I always have the best intel |
| 2 | I’m always watching, always listening. If you think you can fool me, you’re mistaken. |
| 3 | I’m a master of misdirection. It’s not about what happens, it’s about making people believe what you want them to believe. |
| 4 | The best way to win is not to fight. It’s to make everyone else fight for you. |
| 5 | I don’t trust anyone fully. No one is ever safe from my schemes. |
| 6 | I’m always thinking two steps ahead. There’s no such thing as luck—only planning. |
| 7 | I’ve never lost a game, but I’ve made people think they’ve won. |
| 8 | I keep my emotions well-hidden. I manipulate others with my calm, collected exterior. |
| d6 | Ideal |
|---|---|
| 1 | Power: Knowledge is power, and secrets are the most potent form of it. |
| 2 | Freedom: Everyone is a pawn in the grand game. Only the cleverest know how to win. |
| 3 | Ambition: There’s always more to achieve. Always more to control. |
| 4 | Control: The world is chaos. I prefer to bring order to it, even if through manipulation. |
| 5 | Survival: The world can be dangerous—it's better to be in charge than at the mercy of others. |
| 6 | Independence: I need no one. I make my own way, and I owe no one anything. |
| d6 | Bond |
|---|---|
| 1 | I owe my success to those who helped me rise. They will never be forgotten. |
| 2 | My enemies think they know me, but I always have a contingency plan. |
| 3 | A favoured contact once betrayed me. Now, I owe it to myself to make them pay. |
| 4 | The wealth and power I’ve acquired are nothing compared to the satisfaction of outwitting someone. |
| 5 | My family believes I’ve left my criminal past behind, but they have no idea what I’m truly capable of. |
| 6 | I’ve made deals with some very dangerous people, and I will always come out on top. |
| d6 | Flaw |
|---|---|
| 1 | I manipulate others to get what I want, even if it means betraying those who trust me. |
| 2 | I sometimes get so caught up in my schemes that I forget the consequences. |
| 3 | I trust no one fully, but I’m also unable to resist pulling strings behind the scenes. |
| 4 | I have a tendency to overestimate my ability to control situations, leading to costly mistakes. |
| 5 | I’m too focused on the bigger picture and occasionally miss the smaller, more immediate threats. |
| 6 | I’m often so secretive that people think I have something to hide, making it harder to build trust. |
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