You come from across the sea, having made a treacherous and long journey to a new world. For whatever reason, you’ve decided to restart your life here, but Newerr chews up and spits out those who can’t adapt.
Ability Scores: Choose between Constitution, Intelligence, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
- Skill Proficiencies: Skills: Deception, Investigation
- Tool Proficiencies: Tools: Navigator’s tools
- Equipment: Starting Equipment: 50 gold
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