You work for the Newerr government, usually as a guardsman of some sort. You have some measure of authority, at least when it comes to people who are willing to recognize your authority.
Ability Scores: Choose between Strength, Dexterity, or Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
- Skill Proficiencies: Skills: Athletics, Intimidation
- Tool Proficiencies: Tools: Playing Cards
- Equipment: Starting Equipment: 50 gold
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