Who needs laws? You run either alone or with a posse that exists to take what you want, when you want it.
Ability Scores: Choose between Dexterity, Constitution, or Intelligence. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
- Skill Proficiencies: Skills: Athletics, Acrobatics
- Tool Proficiencies: Tools: Thieves Tools
- Equipment: Starting Equipment: 50 gold
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