You are the head of your own secluded society. Whether it be a small village, a band of misfits or a nomadic tribe, you are the one they turn to for advice and council. You may be an elected member, an outsider sent by the regions ruler or simply be someone no one would dare disobey.
- Skill Proficiencies: You get proficiency in either persuasion to debate with your charges or intimidation to keep those filthy villagers in line.
- Tool Proficiencies: You are proficient in 2 common tradesman tools, representative of your day-to-day duties in your society.
- Equipment: 2 artisans tools of your choosing.
You have learnt through your time in charge how to hold and present yourself so that common people will turn to you for advice in matters they don't understand and will listen to any minor orders you give. They will typically believe you if you try convince them of knowledge in areas they're not well versed in, whether you're bluffing or not, and if you give them an order or request in some small matter they will typically fulfill it for you.
Suggested Characteristics
Confident
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