
You are one of the daring few who throw themselves into danger seeking fortune, loot, and legend. Vault Hunters aren’t just mercenaries; they are scavengers, killers, heroes, or maniacs — depending on the paycheck, the mood, or the number of bullets left in the clip.
- Skill Proficiencies: Acrobatics (Dexterity)
Perception (Wisdom)
(Vault Hunters dodge danger and spot loot like second nature.)
- Tool Proficiencies: Tool Proficiencies
Firearms Toolkit (gunsmith tools)
Land Vehicle Handling (Outrunner class vehicles)
Firearms Toolkit lets you attempt quick-fixes on guns, shields, turrets, or bots (like ECHO devices and Hyperion drones).
Land Vehicle Proficiency gives bonuses when piloting, upgrading, or improvising vehicles, including chasing enemies across deserts.
- Languages: Languages:
One extra language (usually local dialects like Bandit Speak, Hyperion Corporate Code, etc.)
Bandit Cant Grew up with raiders and psychos
Hyperion Corporate Code Former corporate lackey
Eridian Runes (rudimentary) Obsessive Vault Hunter scholar
Dahl Military Codes Former soldier or mercenary
Jakobs Old Tongue Family tied to old-world weapon manufacturers
- Equipment: A battered Catch-a-Ride license (expired, but Scooter would still honor it)
A half-charged shield module (+2 AC, 5 temp HP once per long rest — worn like a wearable shield)
A Vault Relic Fragment (worthless to commoners but priceless to archaeologists or cultists)
A backpack of junk (roll 1d6 on the Vault Junk Table)
Vault Junk Table (d6):
d6 Item
1 Empty Eridium bar (glows faintly)
2 Signed Butt Stallion holograph
3 Broken ECHO recorder (plays random screams at 2AM)
4 Cursed Tiny Claptrap Figurine (sometimes moves when not looking)
5 Spent Bullet Necklace (once belonged to a Bandit King)
6 "Property of Handsome Jack" stolen badge (dangerous to carry)
d6 Subtype Flavor
1 Corporate Defector Fled a Hyperion/Atlas/DAHL project — still wanted.
2 Bandit Royalty Born among raiders, crowned by blood.
3 Eridian Witness Touched a Vault Key. Now dreams in impossible languages.
4 Beast-Tamer Rode Skags, Spiderants, Rakks before you walked.
5 Failed Experiment Cybernetic hybrid, weaponized... then discarded.
6 Sirenspawn Not a Siren — but changed by their magic somehow.
(Each grants a tiny mechanical bonus like +1 Skill, rare loot finds, or resistance to a damage type — optional customization!)
Recognized Reputation:
Merchants, info brokers, bandit leaders, and corporate stooges recognize the Vault Hunter brand. You often receive discounts (10–20%), special black-market loot, or classified information just by reputation alone (DM discretion).
Social Advantage:
Once per day, you can gain advantage on a Persuasion, Intimidation, or Deception check when invoking your Vault Hunter status or bragging about your kills, loot, or conquests.
Vault Lore Mastery:
You can automatically succeed once per long rest on any Intelligence check involving:
Vaults
Eridians
Legendary Relics
Siren Lore
Corporate Conspiracies
Suggested Characteristics
Vault Hunters are larger-than-life figures. These tables define the spirit, madness, or cunning needed to chase mythical treasures while everyone else runs for cover.
Personality Traits (d8)
d8 Trait
1 I crack jokes in battle because panic is boring.
2 I love explosives way, way too much.
3 I name all my guns. Sometimes romantically.
4 I’m here for the loot, not the drama.
5 My ego is almost as big as my bounty. Almost.
6 I only trust my gun, my ride, and myself.
7 I'll try anything once. Twice if it explodes.
8 I'm just looking for the next high: loot, fights, danger, you name it.
Ideals (d6)
d6 Ideal
1 Freedom: No one owns me. Not governments, not corps, not the gods.
2 Fortune: If there’s loot, there’s a way.
3 Legacy: Vault Hunters live forever… if their legend’s big enough.
4 Chaos: Break things first, ask questions never.
5 Glory: I want my name sung in psycho camps and CEO offices alike.
6 Balance: Some loot, some kill, some protect. I do it all.
Bonds (d6)
d6 Bond
1 Someone back home still believes I'm a hero.
2 My last Vault team was betrayed. I'll find who did it.
3 I owe my survival to an old skag — and I’ll honor it.
4 The first Vault Key I touched changed me forever.
5 I hunt to keep the worst relics out of the worst hands.
6 I carry a token of my greatest heist: a reminder I can outsmart anyone.
Flaws (d6)
d6 Flaw
1 I’ll take a stupid risk if it might lead to treasure.
2 I have zero patience for authority — or teamwork.
3 If a shiny object distracts me, I will absolutely abandon my friends.
4 I hold grudges... sometimes for entire lifetimes.
5 I compulsively gamble — even if it's my soul on the line.
6 I underestimate everything — right until it bites back.
d8 | Personality Trait |
---|---|
1 | I crack jokes in battle because panic is boring. |
2 | I love explosives way, way too much. |
3 | I name all my guns. Sometimes romantically. |
4 | I’m here for the loot, not the drama. |
5 | My ego is almost as big as my bounty. Almost. |
6 | I only trust my gun, my ride, and myself. |
7 | I'll try anything once. Twice if it explodes. |
8 | I'm just looking for the next high: loot, fights, danger, you name it. |
d6 | Ideal |
---|---|
1 | Freedom: No one owns me. Not governments, not corps, not the gods. |
2 | Fortune: If there’s loot, there’s a way. |
3 | Legacy: Vault Hunters live forever… if their legend’s big enough. |
4 | Chaos: Break things first, ask questions never. |
5 | Glory: I want my name sung in psycho camps and CEO offices alike. |
6 | Balance: Some loot, some kill, some protect. I do it all. |
d6 | Bond |
---|---|
1 | Someone back home still believes I'm a hero |
2 | My last Vault team was betrayed. I'll find who did it. |
3 | I owe my survival to an old skag — and I’ll honor it. |
4 | The first Vault Key I touched changed me forever. |
5 | I hunt to keep the worst relics out of the worst hands. |
6 | I carry a token of my greatest heist: a reminder I can outsmart anyone. |
d6 | Flaw |
---|---|
1 | I’ll take a stupid risk if it might lead to treasure. |
2 | I have zero patience for authority — or teamwork |
3 | If a shiny object distracts me, I will absolutely abandon my friends. |
4 | I hold grudges... sometimes for entire lifetimes. |
5 | I compulsively gamble — even if it's my soul on the line. |
6 | I underestimate everything — right until it bites back. |

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