You had a home once, early in your childhood, though it may be no more than a faint memory. Whether they left you safely in a church or alone in the wilds, you were cast out when your magic began to emerge for fear of your abilities. Perhaps you were completely self taught or perhaps you traveled around seeking out new magics to learn from various mentors, but you never stayed in one places for very long. Either way, you survived and grew strong in your magics.
(Meant to be a mesh of the Sage and the Outlander, still a work in progress)
- Skill Proficiencies: Chose two of the following: Animal Handling, Arcana, Athletics, History and Survival
- Tool Proficiencies: One type of musical instrument or one type of artisan's tool
- Languages: One fluent language and one broken language
- Equipment: A small knife OR a staff, a hunting trap OR a quill and ink set, a trophy from an animal you killed OR letter from a deceased mentor posing a question you have not yet been able to answer, a set of traveler's clothes OR a set of commoner's clothes, and a belt pouch containing 10 GP.
In your travels you have had to earn money somehow. Choose a method of income from below that best suits your character's skills and/or interests.
From your extensive travels you have learned much about the world and know many facts about various people, places, organizations, animals and objects. How obscure and useful these recalled facts maybe various greatly from situation to situation.
Suggested Characteristics
You have had to be intelligent and resourceful to survive on your own without turning to crime (hopefully).
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