You spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. In solitude you developed a fondness for music. Playing for yourself and the creatures around you, you grew to love the joy of song and poses unmatched skill with your instrument.
- Ability Scores: Constitution, Wisdom, Charisma
- Skill Proficiencies: Performance and Medicine or Religion
- Tool Proficiencies: Choose one kind of Musical Instrument
- Equipment: Choose A or B: (A) Quarterstaff, Musical Instrument (same as above), Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
You gain the following benefits.
Instrument Training. You gain proficiency with three Musical Instruments of your choice.
Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
Previous Versions
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4/18/2025 2:45:01 PM
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6
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1
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4/25/2025 1:10:27 PM
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25
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1.1
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Coming Soon
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