Your reputation follows you. Whether whispered through city slums or shouted across pit fighting arenas, most people recognize you as someone who can crush skulls — or someone who once broke their chains. You can find shelter among the desperate, the poor, and the forgotten. Common folk may offer you food, hide you from enemies, or pass you useful information, expecting little in return — save that you remember them if you ever rise higher.
You also tend to be recognized (for good or ill) by those who once placed bets on your fights, ran smuggling operations, or served under the same crooked guild banners. This notoriety can open doors — or slam them shut.
- Ability Scores: Deception, Constitution, Intelligence
Why Constitution flavor?
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Sar’s story is all about surviving brutal conditions. Though backgrounds don't boost Constitution directly, your choice of proficiencies and Sar’s survival theme will echo his incredible physical resilience.
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- Tool Proficiencies:
Tool Proficiencies:
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Woodcarver’s tools
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Gaming Set (Dice or Cards — from gambling around the pits)
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- Equipment:
Equipment:
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A small wooden token carved during long nights of recovery (could be a child's toy, a small beast figurine, or something personal)
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A set of common clothes (worn and bloodstained)
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A belt pouch containing 15 gp
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Suggested Characteristics
| d6 | Personality Trait |
|---|---|
| 1 | I speak plainly, fight hard, and listen more than I talk. |
| 2 | I carve small wooden toys to calm my mind — it's my one quiet joy. |
| 3 | I’m surprisingly gentle with small, delicate things — flowers, pets, children. |
| 4 | I still fight like someone’s always watching, judging my worth. |
| 5 | I size people up the way a fighter sizes up an opponent — quick and brutal. |
| 6 | I enjoy making others laugh — seeing joy reminds me why I keep fighting. |
| d6 | Ideal |
|---|---|
| 1 | Survival. First rule: live. Second rule: help others live. (Neutral Good) |
| 2 | Hope. Even the broken can be made whole again. (Good) |
| 3 | Mercy. Those who show mercy to the fallen are truly strong. (Good) |
| 4 | Self-Reliance. You can only trust your own hands, your own strength. (Neutral) |
| 5 | Kindness. True strength is protecting those who cannot protect themselves. (Good) |
| 6 | Glory. One day, they’ll chant my name for something good, not blood. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | A child once gave me a carved wooden bird — I wear it as a charm, always. |
| 2 | I’ll find out what happened to my parents — and make those responsible pay. |
| 3 | I swore to protect those who cannot protect themselves, no matter the cost. |
| 4 | I promised myself I would become more than a weapon. |
| 5 | I keep a ledger of names: debts owed, wrongs to be righted. |
| 6 | I protect the helpless because once, no one protected me. |
| d6 | Flaw |
|---|---|
| 1 | I feel unworthy of love or kindness. |
| 2 | I solve most problems with fists — even when I don’t mean to. |
| 3 | I sometimes forget I'm free, expecting orders that never come. |
| 4 | I don't know how to ask for help without seeing it as weakness. |
| 5 | I still think violence is the fastest solution to most problems. |
| 6 | I still measure my worth by how hard I can hit. |
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