Guardian Image

Guardians are a revered, ancient order of warriors who dedicate their lives to defense and protection. Bound by sacred oaths, they serve as steadfast protectors of ancient kingdoms or modern territories. Guardians are typically reserved and disciplined, wielding unparalleled mastery of martial weapons. They communicate through sign language in various tongues and strike down any threat to their charge with unyielding resolve. Skilled in crafting arms and bolstered by their physical strength and healing abilities, Guardians embody both tradition and unwavering duty.

 
Skill Proficiencies: You gain proficiency in Athletics and Perception, emphasizing the physical might and vigilance required of Guardians.
Tool Proficiencies: You gain proficiency with smith’s tools, symbolizing the Guardian's ability to craft and maintain their weapons as part of their sacred tradition.
Languages: You learn two languages of your choice, but you cannot speak them. Instead, you are proficient in the unique sign language associated with each of these languages.
Equipment: A set of smith’s tools

A carefully crafted martial weapon (your choice, worth no more than 15 gp)

A simple but ornate amulet representing your vow of protection

A set of traveler’s clothes

A pouch containing 10 gp

 
Feature: Shield of the Oath

You are sworn to protect, and your resolve strengthens in the face of danger. When an ally within 10 feet of you is hit by an attack, you can use your reaction to impose disadvantage on the attack roll once per short or long rest. If the attack misses, you gain temporary hit points equal to your proficiency bonus.

 
Spell List
Spell Level Spells
1st cure wounds, shield of faith
2nd aid, lesser restoration
3rd beacon of hope, revivify
4th death ward, guardian of faith
5th circle of power, mass cure wounds
 
Suggested Characteristics
d8 Personality Trait
1 I stand like a stone wall in the face of danger
2 I speak only when words are necessary.
3 My commitment to my charge is unshakable.
4 I show kindness, but only to those I trust.
5 I hold myself to impossible standards.
6 I trust my blade more than people.
7 My silence speaks louder than words.
8 I seek forgiveness for my past failings.
d6 Ideal
1 Duty. My vow is my life. (Lawful)
2 Protection. All life deserves defense. (Good)
3 Balance. My charge must outweigh my feelings. (Neutral)
4 Vengeance. I ensure those who harm others pay. (Chaotic)
5 Tradition. I follow the ways of my ancestors. (Lawful)
6 Power. I protect only to gain strength. (Evil)
d6 Bond
1 My oath is tied to an heirloom weapon.
2 I would sacrifice anything for the one I protect.
3 I protect the legacy of my ancestors.
4 A past failure drives my every action.
5 My homeland is my heart and soul.
6 My charge is also my greatest burden.
d6 Flaw
1 I struggle to trust anyone outside my charge.
2 I am quick to violence when my charge is threatened.
3 My unwavering focus blinds me to other dangers.
4 I am haunted by those I failed to protect.
5 I can be overly rigid, refusing to adapt.
6 My sense of duty leaves no room for personal needs.
 
 
Contacts
 
d6 Contact
1 A blacksmith who helps maintain your equipment.
2 A scholar who understands your sacred oath.
3 A noble who calls upon your service.
4 A fellow Guardian who shares your burden.
5 A rival who questions your methods.
6 An old charge who still looks up to you.
 
Variant Guardian: Blood Seekers

Some Guardians, called Blood Seekers, channel their vow into vengeance for those they failed to protect. Blood Seekers often wander alone, hunting those who would bring harm to others.

 
Variant Feature: Strike of Justice

When you hit a creature that harmed an ally within the last round, you can deal an additional 1d6 radiant damage. You can use this feature a number of times equal to your proficiency bonus per long rest.

 
Guardian Image

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