Commissioner Huck Lasick has really doubled down on recruitment into the Endercoast Guard. As a guard, you have a duty to protect the city, and although in the past this was mostly against itself, now there are greater incursions that threaten public safety.
Stop! You've Violated the Law!
You have the authority to stop, question, and frisk Endercoast civilians, who are likely to cooperate with you in the pursuit of criminals. Your party to begin at a relationship of 1 with the Endercoast Guard faction.
- Skill Proficiencies: Investigation and Intimidation
- Languages: Choose 2 Languages from the following list: Common, Draconic, Dwarvish, Elvish, Gnomish, Halfling, Infernal Orc or/and Thieves' Cant
- Equipment: A uniform identifying you as part of the, Endercoast Guard, a set of Thieves' Tools you took from the evidence locker, a set of manacles, a set of common "civvie" clothes, and a pouch containing 15 gp.
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