Lunatic Image

You were broken and remade in the shadows of padded cells and locked doors. Betrayal, trauma, or something unnameable cracked your mind and from the pieces, something sharp and unpredictable emerged. Others might call you mad, but madness is merely the shape sanity takes when the world no longer makes sense. You survived what should have destroyed you. Now, you use your fracture like a blade.

 
Skill Proficiencies: You gain proficiency in the Stealth and Insight skills.
Equipment: A tattered cloak or straightjacket-turned-coat, a diary filled with fragmented thoughts (written in multiple hands), a piece of broken mirror you keep hidden, a small token from your time locked away (a restraint buckle, a rusted key, or a chalk-scribbled rune), and a pouch containing 10 gp.
 
Feature: Fractured Familiarity

You’ve lived inside locked rooms, watched through two-way mirrors, and whispered to horrors no one else can see. You can always recognize the signs of trauma, madness, or manipulation in others. Once per session, you may ask the DM if a creature nearby is hiding mental instability, possession, or psychic influence.

Additionally, in urban areas, you can tap into a hidden network of the broken and abandoned escapees, vagrants, and lunatics who may offer shelter, cryptic insight, or odd favors in return for unpredictable costs.

 
 
Contacts

Fellow Lunatics

 
Lunatic Image

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