
You were born in Galdra, not as a mage, but as the child of humble servants, growing up in the shadows of towering ice walls and endless rune studies. While the academy only revealed its secrets to the chosen few, you sought them out yourself—through forbidden books, stolen fragments of rune texts, and listening at the doors of the masters.
But no matter how hard you tried to prove your magical talent, you failed every single aptitude test. Magic denied you—yet you refused to let it go. When no one deemed you worthy anymore, you volunteered for a dangerous experiment.
It ended in chaos. Magic fused wildly and uncontrollably with your body. It was not a triumph—it was a mistake. And yet, something remained: Two spells, clinging to you like scars, inexplicable, inescapable.
Ability Score Increases:
- +1 Intelligence or Charisma
- +1 Constitution
- +1 Dexterity or Strength
Skill Proficiencies: Arcana or Investigation
After a failed experiment, a trace of magic has clung to you, allowing you to cast up to two selected spells from a predetermined list once per long rest.
- Skill Proficiencies: Arcana or Investigation
After a failed experiment, a trace of magic has clung to you, allowing you to cast up to two selected spells from a predetermined list once per long rest.
Ice Shard and Bond to the Wild

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