
From birth, your fate was sealed: The child of two rune mages, expected to carry on their legacy, master the ancient arts, and push the boundaries of magic. You never disappointed your parents—their hopes were fulfilled as you passed every aptitude test with excellence, trained by the greatest masters of rune magic. A glorious future lay before you.
But you had other plans.
The moment of your decision—not to enter the halls of magic, but instead to join the ranks of the rune warriors—sent a ripple through Galdra that has never faded. The mages despised you for wasting your talent. The warriors saw you not as a comrade, but as a traitor, a favored pawn of the rune masters with no real strength.
Now, you are welcome nowhere. You are accustomed to scorn and violence, have learned to endure blows without a word. Friendship exists only within your tight-knit unit—the few who judge you not by your name, but by your actions.
Ability Score Increases:
- +2 Intelligence or Charisma
- +1 Constitution
Skill Proficiences: Arcana or Investigation
Tool Proficiency: Calligrapher’s Supplies
Feature: "Nowhere Welcome" – The Life of an Outcast
- Skill Proficiencies: Arcana or Investigation
- Tool Proficiencies: Calligrapher’s Supplies
You have never had a place to call home. No warm welcome, no open arms. From the very beginning, your path was shaped by distrust and rejection—whether from the mages who saw you as a traitor or the warriors who never truly accepted you as one of their own.
Previous Versions
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5/12/2025 2:48:45 PM
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