You are the child of a sailor who was never there—and a mother who soon could no longer care for you.
In the streets of Föndir, you learned early how to survive alone. No one looked after you, no one offered you shelter. Even as a child, you were a shadow, a survivor, and eventually, a runner for the dark alleys of the city.
It started small—errands, delivering messages. But soon, it was drug parcels. The bosses never saw you as a threat, just another disposable hand in their business. But Föndir isn’t big enough to stay invisible forever. Eventually, everything fell apart.
A botched job, a guard who couldn’t be fooled—and you ended up in prison. But the Frostborn don’t waste lives when they can put them to use. Your sentence was changed, and instead of rotting in chains, you were sent into basic training for the Rune Warriors.
But are you truly one of them?
Ability Score Increases: +2/+1 Dexterity or Charisma
Skill Proficiencies: Deception or Acrobatics, Medicine
Equipment: Healer’s Kit (Surviving the streets means learning to treat your own wounds)
- Skill Proficiencies: Deception or Acrobatics
and Medicine
You learned early how to move without a trace, navigating the city like a phantom, avoiding patrols and slipping through gaps where others would falter.
+2 bonus to Stealth – You blend effortlessly into crowds and disappear into darkness.
Advantage on Initiative – You know exactly when to strike or vanish.
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