You were the best. The arena roared with your name, the village toasted your victories, and bards sang about that final match, duel, or race. You were the hometown hero, the local legend, the one who was going to make it big. But time moves on. You peaked and now you live in the echo of applause that only you still hear.
Still, greatness doesn’t disappear. It just waits for the next spotlight.
- Skill Proficiencies: Athletics: You've trained your body to overcome physical obstacles, whether climbing walls, grappling opponents, or showing off in competition.
Performance: You know how to play to a crowd—posing, posturing, and delivering a speech that stirs nostalgia, awe, or secondhand embarrassment.
- Tool Proficiencies: Gaming set or musical instrument of your choice: Whether it was for post-game tavern sessions or sponsorship stunts, you picked up a side skill. Maybe you were a dice shark or the “fiddle-playing fighter.”
- Languages:
One of your choice (you picked up a catchphrase in another tongue during your travels or career).
- Equipment: A championship token (tarnished medal, broken trophy, faded team pennant, varsity jacket), a set of old training clothes or uniform, a fan letter you read too many times, and 10 gp.
People may not remember your name, but they remember someone like you. In any settlement, you can find at least one person who vaguely recalls your championship moment—or has heard an exaggerated tale about it.
This recognition can earn you a free drink, a place to stay for the night, or a small favor. You can also use this fame to gain an audience with a minor noble, local official, or guild leader who remembers your name from "the big game."
Once per long rest, when making a Charisma (Persuasion or Performance) check in front of a crowd or audience, you can roll with advantage.
Suggested Characteristics
A former champion might be bitter, nostalgic, overconfident, or desperately trying to prove they "still have it." Their life was shaped by adoration, competition, and a moment they can’t stop reliving—or escaping.
| d6 | Personality Trait |
|---|---|
| 1 | I bring up my glory days in every conversation. |
| 2 | I live like I’m still famous, even when no one knows who I am. |
| 3 | I live like I’m still famous, even when no one knows who I am. |
| 4 | I can’t let go of old rivalries. |
| 5 | I use motivational slogans... for everything. |
| 6 | I still sign autographs, even if nobody asks. |
| d6 | Ideal |
|---|---|
| 1 | Redemption. I’ll earn my place back at the top. (Lawful) |
| 2 | Legacy. Even if I’m forgotten, my story will live on. (Neutral) |
| 3 | Glory. I crave the crowd’s roar. That was real power. (Chaotic) |
| 4 | Mentorship. If I can’t be the best, I’ll train the best. (Good) |
| 5 | Pride. I don’t need a title to know I’m still great. (Any) |
| 6 | Envy. I can’t stand seeing others in the spotlight. (Evil) |
| d6 | Bond |
|---|---|
| 1 | I still carry the pennant from my final match. |
| 2 | My old rival beat me once. I need a rematch. |
| 3 | I promised someone I’d go out on top. |
| 4 | My glory days were the only time I felt whole. |
| 5 | A young fan idolizes me. I don’t want to disappoint them. |
| 6 | I was cheated out of my final win, and I will prove it. |
| d6 | Flaw |
|---|---|
| 1 | I talk a big game, but can’t back it up anymore. |
| 2 | I turn everything into a competition. |
| 3 | I’m obsessed with reliving my “big moment.” |
| 4 | I belittle others to make myself feel relevant. |
| 5 | I take foolish risks just to feel like I’m still “in it.” |
| 6 | I use my fame as an excuse for terrible behavior. |
Contacts
Even if you’re not famous anymore, someone remembers. You’ve met coaches, fans, rivals, agents, and even ex-teammates who couldn’t stand you. They know your story—and some are still caught in its gravity.
You have one such contact from your days as a champion. Choose or roll on the table below.
| d6 | Contact |
|---|---|
| 1 | Old Rival. They beat you once—and they won’t let it go. Competitive, bitter, and surprisingly helpful in a pinch. |
| 2 | Old Coach. Gruff, proud, and disappointed in you—but still invested in your journey. |
| 3 | Obsessed Fan. They still wear your merch. Might stab someone for you. Terrifying, but loyal. |
| 4 | Washed-Up Teammate. An even sadder version of you. You swap war stories, and they’ll cover your tab when needed. |
| 5 | Gossip Bard. They tell your story with flare—sometimes true, sometimes not. A great source of information and rumors. |
| 6 | Sponsor Gone Legit. They funded your rise and now run a business or guild. They might still owe you—or vice versa. |
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