
You are a being or creature that is widely considered sentient and civilized however you grew up away from your native culture and civilization. Rather raised alone from a young age and turning savage, or raised by some lesser creatures you have survived. This has hardened you to realities of nature and made you attuned with its harsh environment.
- Skill Proficiencies: Athletics or acrobatics, Survival
- Tool Proficiencies: Wood carvers tools
- Languages: One of your choice
- Equipment: one of the following: Spear, great club, sling.
Tribal clothing.
a trophy from an animal you killed
Feature: The wild is home
You are particularly familiar with one type of natural environment that you grew up in and are adept at surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
While traveling for an hour or more in your home terrain, you gain the following benefits:
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
- When you engage in combat in this terrain you have advantage to initiative rolls
- Once per long rest you can choose to hit when you would miss.

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