Waste not, want not, that’s your motto. It never sat well with you how many perfectly useful things are cast off every day in your home town, and you are determined to set that right. From broken tools and weapons to things others have lost or want to be rid of, there’s always a way to breathe more life into the things that others forget. Using what you've found, trained in the art of acquisition, you have a talent for sniffing out whatever odds and ends people need and want.
- Skill Proficiencies: Skill Proficiencies: Perception, Sleight of Hand
- Tool Proficiencies: Tool Proficiencies: Tinker's Tools & Thieves' Tools
- Languages: Thieves' Cant
- Equipment: Equipment: One set of hooded common clothes, backpack with hidden compartment, thieves' tools, and a belt pouch containing 15 gp.
Extensive practice at concealing items has given you an uncanny ability to tell when someone is hiding something. Whether someone is telling a half-truth or actively hiding a dagger in their belt, you can always tell when there is more to a person than meets the eye. Additionally, whenever you see something that could be of value, you have a vague estimate of its worth, as well as some interesting information about the item, if there is anything interesting to know. If you fail any checks to identify the value of an item, you learn of someone or someplace where you can have the item's value measured, unless the DM deems the item too rare or obscure.
Suggested Characteristics
An eccentric inventor in a bustling metropolis looking for just the right size gears. A stranger swathed in oil‑stained robes gathering scrap metal to trade for food. The nervous fellow who always seems to know where to find the perfect glass bottle. Scavengers arise from all walks of life, but no matter how different they are, they share an insatiable curiosity. Highly charismatic and highly diverse bunch. They cover a wide variety of personalities, ranging from the boisterous street hawker with a "special selection" to the burly sailor who brazenly sells his wares after bribing the guards to look away. Your traits should reflect the tactics you see yourself using.
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