
You made your living tracking down anyone or anything someone was willing to pay you to find. Some hunters specialize in urban settings, but you are willing to go anywhere to apprehend your prey. You are comfortable working alone and have a knack for improvising on the fly. There is no shortage of work, sometimes a simple perusal of a message board in the town square; eavesdropping in the local tavern; or heading to the magistrates office will suffice.
The majority of bounty hunters have no qualms about bringing back their quarry "dead or alive", while others specialize in areas such as location services; capture and retrieval; or assassination. You may work for local law enforcement, but your methods cross into a gray area area when subjected to scrutiny.
As a member of an adventuring party, you find value in the extra muscle to take down a difficult target or to overcome mercenaries protecting them.
- Skill Proficiencies: Choose two from among Insight, Perception, Stealth, and Survival
- Tool Proficiencies: One of your choice
- Languages: One of your choice
- Equipment: A set of tools matching your choice, a set of traveler's clothes, a hunting trap, a set of manacles, 50 feet of hempen rope and a belt pouch containing 5 gp.
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with criminal underworld, the rough-and-tumble folk of the streets, or members of high society. this connection comes in the form of contact in any city you visit, a person who provides information about the people and places of the local area
Suggested Characteristics
Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
d8 | Personality Trait |
---|---|
1 | I like to find out as much as possible about my target before taking on a new job - you can never be too prepared. |
2 | I will go to the ends of the world to get my mark, once I decide to do something I never give up. |
3 | The first thing I do in a new location is note all the places a creature could be hiding, you never know who or what is watching you. |
4 | When traveling to a new place, I try to meet as many locals as I can. You need as many eyes as possible. |
5 | I like to skirt the edges, it's not safe getting into the middle of things. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | The best way to get me to do something is to tell me I can’t do it. |
8 | I am overly defensive and don't take kindly to personal jokes. |
d6 | Ideal |
---|---|
1 | Honor. I don’t take target's from my fellow bounty hunters. (Lawful) |
2 | Selfish. If the target is unclaimed it is fair game for anyone. (Chaotic) |
3 | Protect. I am a bounty hunter to help rid the world of those that hard the innocent. (Good) |
4 | Sadistic. I have no empathy for my targets and will take them down in any way possible. (Evil) |
5 | People. I’m loyal to my friends, family and employer, but care little what others think. (Neutral) |
6 | Redemption. There’s a spark of good in everyone. (Good) |
d15 | Personality Trait |
---|---|
1 | I always have plan for what to do when things go wrong. |
2 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
3 | I don't pay attention to the risks in a situation. Never tell me the odds. |
4 | I ask a lot of questions. |
5 | I would rather make a new friend than a new enemy. |
6 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me |
7 | The best way to get me to do something is to tell me I can't do it. |
8 | The first thing I do in a new place is note the locations of every exit-or where such things could be hidden. |
9 | I dislike games of chance; they treat fortune as a trifle. |
10 | I do not lie and hate being lied to. |
11 | I blow up at the slightest insult. |
12 | I am cold and calculating in my every word and action, even when furious or frightened. |
13 | I am very good at waiting. Patience is a virtue I have conquered. |
14 | I can be cavalier and reckless when chasing my prey. |
15 | I have given names to my weapons and I talk to them |
d12 | Ideal |
---|---|
1 | Greed. I will do whatever it takes to become wealthy. (Evil) |
2 | Redemption. There's a spark of good in everyone. (Good) |
3 | Loose Cannon. Who cares how it happens as long as it gets done. (Chaotic) |
4 | Honor. I only hunt those that deserve to be hunted down. (Lawful) |
5 | Cunning. I will outsmart my quarry. (Any) |
6 | People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down to Khyber for all I care. (Neutral) |
7 | Diligent. I'm getting paid to do a job, I'll see it to its completion. (Lawful) |
8 | Mission Oriented. I am good at completing my missions. What happens to my quarry is outside my area of responsibility. (Neutral) |
9 | Calm. I am content when I'm in midst of a chase. (Any) |
10 | Independence. I am a free spirit-no one tells me what to do. (Chaotic) |
11 | Defense. The weak must be protected by great champions. (Good) |
12 | Justice. Every man must pay for their bad deeds – but I will make those who have hurt me pay for their deeds before it comes time to pay for mine. (Evil) |
d12 | Bond |
---|---|
1 | I will become the greatest bounty hunter that ever lived. |
2 | Someone I loved died because of a mistake I made. That will never happen again. |
3 | I'm trying to pay off an old debt I owe to a generous benefactor. |
4 | I'm guilty of a terrible crime. I hope I can redeem myself for it. |
5 | Something important was taken from me, and I aim to steal it back. |
6 | My ill-gotten gains go to support my family. |
7 | I can never settle down in one place. |
8 | I hold no greater cause than my service to my people. |
9 | I shall catch my quarry fairly or not at all. |
10 | I'll draw a picture of every interesting thing I encounter. |
11 | There is an organization or individual that I am indebted to. I keep taking care of contracts for them. |
12 | One of my companions is my sibling or relative who's looking out for me. |
d12 | Flaw |
---|---|
1 | An innocent person is in prison that I captured and brought in. I'm okay with that. |
2 | When faced with a choice between money and my friends, I usually choose the money. |
3 | I like keeping secrets and won't share them with anyone. |
4 | I turn tail and run when things go bad. |
5 | I have a 'tell' that reveals when I'm lying. |
6 | If there's a plan, I'll forget it. If I don't forget it, I'll ignore it. |
7 | I will never fully trust anyone other than myself. |
8 | I'd rather kill someone in their sleep than fight fair. |
9 | If I'm outnumbered, I always run away from a fight |
10 | I have made an enemy of someone that I brought in, who is determined to kill me. |
11 | I have a rival who seeks to thwart my endeavors. |
12 | Only the results are important. I can't make an omelette without breaking a few eggs. |

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