You’ve made your bones on games of chance, and one day your games crossed the line into something far more serious. You might have played for your soul against a Fiend, matched wits with ancient forest Fey in a riddle contest, or rolled dice with the fabled Mister Crossroads.
- Skill Proficiencies: Feat: Fate Gambler (pg. 114)
Skill Proficiencies: Deception, Insight
- Tool Proficiencies: Tool Proficiency: Choose one kind of Gaming Set
- Languages: Languages: You know Common, Thieves' Cant, and one other language of your choice.
- Equipment: Equipment: Choose A or B: (A) Gaming Set (same as above), Caltrops, Fine Clothes, Fine Wine (bottle), 23 GP; or (B) 50 GP
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits.
Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, in any of these cases, the creature has a CR of 0 or lacks a CR (such as another player character), you don’t gain Heroic Inspiration.
Win Big. As a Bonus Action, you can expend your Heroic Inspiration to gain a number of Temporary Hit Points equal to your level.
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